Adventure Logsheet
Story Award:Furball Furrball is a noncombat familiar. He qualifies as undead, but when threatened has an additional ability that allows him to enter the Ethereal Plane. This ability also allows him to be annoyingly underfoot. He demands food, even though he doesn’t eat, and demands pets and scratches behind his ears, even though he has no skin. Furrball is intended for flavor only and provides no advantages as a regular Wizard or Warlock familiar.
The Demiplane of Dread. You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.
Adventure Logsheet
Played with the creator of the Module.
Daddywarbux con
*** TRADE ENTRY ***
traded with my character Sigurd Runekeeper (Goliath fighter)
Adventure Logsheet
*** TRADE ENTRY ***
Traded with my character sal darastix
*** DM ENTRY ***
The grippoli have accepted you as one of their own. You can now speak grippoli.
consumables: Potion of Invisibility Story Award: Thief of Infernal Knowledge You recovered additional intelligence that could allow you to avoid the movements of devilish forces later in your adventures
Adventure Logsheet
-Get One space eel for pond. -Obtained Veggie tray
Blessing of White Plume Mountain. +1 AC and all saving throws. Consumables: Potion of Greater Healing Scroll of Protection from Fiends Scroll of Dispel Magic Potion of Flying Scroll of Hold Person First Weapon Returned Potion of Speed Scroll of Raise Dead. Potion of invulnerability Spell Scroll of Destructive Wave Spell scroll of greater restoration First Weapon Returned Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Consumables 3 potions of greater healing Talking doll Wondrous item, common (requires attunement) This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.
Adventure Logsheet
Location: ||Ecstasy, Elysium|| REWARDS: ||Level Up Opportunity: yes, 1 Downtime: 10DT Consumables: Lileth's Tear (Elemental Gem, Emerald) Looking closely at the emerald, you can see a crying Lileth floating inside. You hear a whisper in your head, "Please stay with me, I'm lonely." Crown of Garland (Keoghtom's Ointment) This handmade crown of stems has 1d4+1 rainbow-colored flowers. Each flower must be eaten to gain benefits similar to Keoghtom's Ointment. The flowers taste like cotton candy. Lightcaller's Body Glitter Spray (Dust of Disappearance) Stored in a cute airsac perfume bottle, one spray will give you that mesmerizing touch of holographic sparkle in your style - before becoming invisible. Story Awards: Space Hamster Squire You take one of the Gardener space hamster children as your squire. Sadly, as soon as they stepped into the Material Plane their intelligence regressed. But they still consider you their master and you can call on them as a companion. If you are able to cast find familiar, you can use them for flavor. Mechanically, they use the deer statblock. The Blessed Fields Pelor the Shining One offered you a place to rest your laurels in his divine realm, Light's Blessing. Whether this is temporary or permanent, if now or later, it is all up to you. Pelor's Grace Symbolized by a gift of wheat stalk, Pelor the Shining One bestowed you a small blessing: one-time use of heroic inspiration. This can only be used within the Gone series.
Consumables: -Spellwrought tattoo of Spirit Guardians -Oil of Slipperiness -Smokepowder packet with five bullets (good for 5 use) -Crown of Garland (Keoghtom's Ointment) This handmade crown of stems has 5 rainbow-colored flowers. Each flower must be eaten to gain benefits similar to Keoghtom's Ointment. The flowers taste like cotton candy. Mundane Item: Gun-arm (Musket) Flavor: This musket was designed in such a way that it comfortably fits into your arm, rather than you holding it. You see name of the previous owner of the item: Lifeline of Salvation. Magic item: Memories of the Third Protocol (Pipe of Remembrance with Language (Quori)) Wondrous item, common This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn. Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever". Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person. Story award: Abducted. Taken out into wildspace, there were some hours when you were unconscious. What happened during those time you were out? This story award might be relevant in future adventures of this series. The Lifehelm You found a strange spelljammer helm. You were attuned to it and it brought you both tremendous pain & pleasure. This item can be used within this series only. This story award might be relevant in future adventures of this series. Crashed and marooned. (For those who will continue this series). You crash landed on an unknown place. It seems to be an asteroid of some sort... but what is that in the distance? This story award might be relevant in future adventures of this series. Rescued. (For those who will not continue this series) You wait for a day or two, subsiding on rations, water, and safe-to-eat food stuff from the downed ship. You were eventually rescued, and taken back home.