Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
stone of good luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Tattoo Depicting the Lich Queen (Masquerade Tattoo) common SJ-DC-ROTU-04 - Chapter 4: Declaration of War Show
Notes:

Minor Property: War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.

The Lifehelm, Cleansed (Ring of Necrotic Resistance with Guardian property) rare PS-DC-GON-01 The Castle (AO, Playtest#01) Show
Notes:

You have Resistance to Necrotic damage while wearing this ring. The ring is set with jet.
Flavor. This bluish silver ring is inlaid with obsidian. The gem solitaire is a yellow sapphire circle with six silver points that radiate outwards - the holy symbol of Pelor.
Minor Property. Like the lifehelm that it was once were, it is quite aware of its surroundings. The item warns you of danger, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.

The Queen's Gloves (Gauntlets of Flaming Fury with Guardian) rare Module: SJ-DC-GON-01 A Cage in the Void Show
Notes:

While you wear both of these gauntlets, any nonmagical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. .

Flavor: It fits its wearer regardless of their hand size. Cream-colored, smooth & soft to the touch, the leather uncomfortably reminds you of human skin. Elegantly embroidered in the silken lining near wrist is the following written in common: Property of Nefru of Tyr.

Guardian minor property: You feel prickles on your hands when the glove senses danger, giving you a +2 bonus to initiative if the bearer isn’t incapacitated.

Tome of Understanding very_rare DDAL05-19 The Eye of Xxiphu Show
Weapon +1 (Glaive) uncommon DDHC-BG:DiA-Baldur's Gate: Descent into Avernus (Chapter 4: Sword of Zariel & Chapter 5: Escape from Avernus) Show
Wind Fan uncommon DDAL04-5 The Seer Show
Notes:

This fan is made of thin, brittle parchment glued over sharpened iron tines. When used, the wind
issuing from this fan is bone-chillingly cold and carries the sickly-sweet stench of rotting flesh. The
fan can be used as a weapon; it is treated as a nonmagical short sword (dealing slashing damage)

Unlocked Magic Items