Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Ioun Stone of Protection (Strange Material: Scoop of Ice cream) common WBW-DC-Death-01 In Defence of Dairy Show
Staff of Birdcalls (Temperate) common WBW-DC-Death-01 In Defence of Dairy Show
Earring of Message common BMG-DRWEP-OD-01 Show
Notes:

Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

Wand of Fireballs common BMG-DRWEP-OD-01 Show
Notes:

Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Black Root of Clathrus Archeri (Staff of Defense with the Wicked property) common SJ-DC-PANDORA-JWEI-03A Show
Notes:

This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip. When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap. Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act.

Gloves of Mechanus (Gauntlets of Flaming Fury) common SJ-DC-PANDORA-JWEI-03B Show
Notes:

This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Dragon wing bow + common Season of the Dragon Show

Unlocked Magic Items