Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Ring of Spell Storing (2x Mirror Image)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of telekinesis
very_rare
Trade Log
Show
Notes:
Source:Candlekeep Mysteries DDHC-CM-10:Kandlekeep Dekonstruktion
Staff of Birdcalls (Temperate)
common
WBW-DC-Death-01 In Defence of Dairy
Show
Staff of striking
very_rare
Trade Log
Show
stone of good luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Tome of understanding
very_rare
DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
Show
Wand of Fireballs
common
BMG-DRWEP-OD-01
Show
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of Spell Storing (2x Mirror Image) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Ring of telekinesis | very_rare | Trade Log | Show | |||
|
Notes:
Source:Candlekeep Mysteries DDHC-CM-10:Kandlekeep Dekonstruktion |
||||||
| Staff of Birdcalls (Temperate) | common | WBW-DC-Death-01 In Defence of Dairy | Show | |||
| Staff of striking | very_rare | Trade Log | Show | |||
| stone of good luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Tome of understanding | very_rare | DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) | Show | |||
| Wand of Fireballs | common | BMG-DRWEP-OD-01 | Show | |||
|
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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