Adventure Logsheet
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Went to Icespire Hold Slain the young white dragon Gained a level up Played for 2hrs
Student of Stone. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. (Rolled: 12)
Story Award: A Grateful Father You have helped the blacksmith, Jaylan Blackwood rid his daughter of madness and an unexplained illness. He is forever grateful. Helping a Champion of Hillsfar. You have freed a mighty hero of Hillsfar from his curse. Your deeds spread far and wide and eventually reach the leaders of Hillsfar.
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trade with my character Sigurd Runekeeper Source:Riddle of the raven queen
Blessing of White Plume Mountain. +1 AC and all saving throws. Consumables: Potion of Greater Healing Scroll of Protection from Fiends Scroll of Dispel Magic Potion of Flying Scroll of Hold Person First Weapon Returned Potion of Speed Scroll of Raise Dead. Potion of invulnerability Spell Scroll of Destructive Wave Spell scroll of greater restoration First Weapon Returned Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. (if you are choosing necklace of prayer beads, the beads are 1 bless, 2 cure wounds, 3 greater restoration Third Weapon Returned Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Consumables: potion of invulnerability
Streamed Games 2022-04-02 02:10 DDHC DBW The Wild Beyond the Witchlight (4 hours) 2022-03-25 11:36 DDHC DBW The Wild Beyond the Witchlight (4 hours) 2022-03-19 23:32 DDHC-TYP Tales from the Yawning Portal WPM (8 hours) 2022-03-04 23:54 DDHC-LMOP HC-01 (4 hours)
2022-07-09 17:34 DDAL-DRW-EP-04 Tears among the Stars (4 hours) 2022-05-06 23:54 DDAL05-03 Uninvited guest (4 hours)
Spell Scroll of Intellect Fortress A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. Potion of Psychic Resistance Potion, Uncommon When you drink this potion, you gain resistance to psychic damage for 1 hour. Story Awards The characters may earn the following: Disrupted and irked. You have successfully prevented the eldritch ritual from being completed at the very last minute and the escaped mind flayers will remember you. This story award may become relevant in the future. Dent in the tank. You managed to destroy the tank before the illithids could load it into their nautiloid. This story award may become relevant in the future.
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used 1 bead of fireball 1xscroll of dispel magic story award Ally of the Zulkir You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma. Consumables: Potion of supreme healing Potion of water breathing
consumables Horn of silent alarm • Potion of superior healing • Potion of vitality (2) • Spell scroll of forcecage • Spell scroll of mass cure wounds • Spell tile of teleport
Potion of heroism •Potion of superior healing Code Breaker. You have made a copy of The Death of the Mind, the book requested by Master Reader Alsbith. Written in a code using an ancient dialect of Chultan, the book is nearly indecipherable. If you speak Chultan or can use magic or class features every day to read it, you can attempt to break the code. Spend 10 DT and attempt a DC 20 Intelligence check in front of your DM. If you are successful, you will eventually crack the code in a future adventure. If not, you fail, but you can choose to spend another 10 DT and try again.
-Elixir of health -Spell scroll of passwall -Spell scroll of true seeing
Story Award. Savior of the Seven Heavens. You are part of a mighty host that drove out the enemies of Mount Celestia. You overcame the challenges in 7 of the Seven Heavens.
Consumables Potion of Supreme Healing Consumables used Potion of Supreme Healing Death Ward Spell Scroll Bastion. Create Bastion. Coralhaven Sanctum Special Facility (up to 6) Demiplane Meditation Chamber Pub Training Area Workshop Teleportation Circle
Buying potions and spell scrolls. Spell scroll of death ward. (2000gp) Spell scroll of freedom of movement (2000gp) Spell scroll of zone of truth(200gp)
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Trade with my own character Regus Fourclover (Wizard). Obtained from DDAL06-03 Crypt of the Death Giants
Potion of Heroism Potion of Invulnerability Charm of the Fates You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you. Source: The Book of Many Things (BMT) Story Award. Fate Broken You were successful in your attempt to restore free will to everyone in the realm and Absolute Truth. This experience may have given you a new perspective on the nature of people’s command over destiny, or reinforced what you already believed to begin with. Fate Sealed You were unsuccessful in your attempt to restore free will to everyone in the realm and Absolute Truth has taken complete hold of the multiverse. Savras has removed all memories of your ordeal, and for all intents and purposes, nothing has changed for you as you continue your career. However, you can’t shake the feeling that things seem to have always been fated to be that way. Are you really, truly in control of your fate?
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Player: Paean PC: Yeoh Item: Vanilla +3 shield Source: DDAL 05-17 The Mysterious Isle Traded for: Discord, +2 plate