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Adventure Title
DDAL-DRW-12 To Walk the Cold Dark
DDAL-DRW-12 To Walk the Cold Dark
Session
Date Played
2021-09-24 20:00:00 UTC
2021-09-24 20:00:00 UTC
Levels Gained
1
1
GP +/-
156
156
Downtime +/-
-10.0
-10.0
Location Played
DM Name
Michele Carlucci
Michele Carlucci
DM DCI Number
8139135968
8139135968
Notes
5h Loot: Coin (+166gp), Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Bought: Cold Weather Clothing (-10gp) Used: Potion of Greater Healing Damita Uthros dies Legacy Event: Bond of Fellowship (Amri Thistlebrick, Salros Eventide and Tua died) Found Wand of Winter and Goggles of Night
5h Loot: Coin (+166gp), Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Bought: Cold Weather Clothing (-10gp) Used: Potion of Greater Healing Damita Uthros dies Legacy Event: Bond of Fellowship (Amri Thistlebrick, Salros Eventide and Tua died) Found Wand of Winter and Goggles of Night
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Goggles of Night | Uncommon | DDAL-DRW-12 To Walk the Cold Dark | true | ||
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder. | |||||
Wand of Winter | Rare | DDAL-DRW-12 To Walk the Cold Dark | true | ||
Wand, rare (requires attunement) This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed. |