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Adventure Title
DDAL-DRW-12 To Walk the Cold Dark
Session
Date Played
2021-09-24 20:00:00 UTC
Levels Gained
1
GP +/-
156
Downtime +/-
-10.0
Location Played
DM Name
Michele Carlucci
DM DCI Number
8139135968
Notes
5h Loot: Coin (+166gp), Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Bought: Cold Weather Clothing (-10gp) Used: Potion of Greater Healing Damita Uthros dies Legacy Event: Bond of Fellowship (Amri Thistlebrick, Salros Eventide and Tua died) Found Wand of Winter and Goggles of Night

Magic Items

Name Rarity Location Table Result Counts?
Goggles of Night Uncommon DDAL-DRW-12 To Walk the Cold Dark true
These googles’ lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder.
Wand of Winter Rare DDAL-DRW-12 To Walk the Cold Dark true
Wand, rare (requires attunement) This wand has been transformed into an alien, glassy green crystal that’s cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake. This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges). The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 20, the wand melts away, forever destroyed.