Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Halberd +2 rare Trading Post Trade Log Show
Staff of Defense rare PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Notes:

The Initiate of the Flame staff has the Illusion minor property, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is carried or wielded, and they have no effect on its other magical properties. For example, the wearer could make the glass staff look like it's made of oak wood. The item reverts to its true appearance when no one is carrying or wearing it.

Instrument of Illusions common PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Notes:

The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item's use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune.

Berserkers Greataxe rare PO-BMG-MOONCA-POB-01 - The Joust of the Roses PO-BMG-MOONCA-POB-01 - The Joust of the Roses Show
Fabulist Gem uncommon PO-BMG-MOONCA-POB-01 - The Joust of the Roses PO-BMG-MOONCA-POB-01 - The Joust of the Roses Show
Saddle of the Cavalier uncommon PO-BMG-MOONCA-POB-01 - The Joust of the Roses PO-BMG-MOONCA-POB-01 - The Joust of the Roses Show
Moon Sickle +1 uncommon DDAL-DRW-10 Unsafe Haborage DDAL-DRW-10 Unsafe Haborage Show
Notes:

When you cast a spell that restores hit points while holding the sickle, a number of ivy leaves equal to the hit points restored sprout from the half and fall away.

Necklace of Adaptation uncommon DDEP09-01 Infernal Pursuits DDEP09-01 Infernal Pursuits (T2) Show
Notes:

The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.

Wand of Winter rare DDAL-DRW12 To Walk the Cold Dark DDAL-DRW12 To Walk the Cold Dark Show
Notes:

Wand, rare (requires attunement)
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
This wand has been transformed into an alien, glassy green crystal that's cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.