Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Wand of Binding
rare
DDAL04-10 The Artifact
DDAL04-10 The Artifact
Show
Notes:
This want is made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner's dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.
Wand of Enemy Detection
rare
BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths
BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths
Show
Wand of Fireballs
rare
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface.
Wand of Lightning Bolt
rare
DDEP07-02 Drums of the Dead (T2)
DDEP07-02 Drums of the Dead (T2)
Show
Notes:
This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end.
Wand of the War Mage +2
rare
CCC-ROZK-0101 Binder's Torment
Trade Log
Show
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
Wand of Winter
rare
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
This wand has been transformed into an alien, glassy green crystal that's cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
Winged Boots
uncommon
DDEP08-03 Last Orders at the Yawning Portal (T2)
DDEP08-03 Last Orders at the Yawning Portal (T2)
Show
Notes:
These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.
Wings of Flying
rare
DDEP2 Mulmaster Undone (T2)
DDEP2 Mulmaster Undone (T2)
Show
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.
Wingwear (not tradable)
uncommon
DDEP2 Mulmaster Undone (T2)
DDEP2 Mulmaster Undone (T2)
Show
Notes:
In several places throughout the flotilla, the characters may find wingwear. While the characters can complete the adventure with some of these items, they will not receive certificates for them so they cannot be traded.
They can be lent to other players in future adventures normal, but must be returned at the end of the adventure. Note that once the charges are expended the character needs an elemental air node to recharge them.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Binding | rare | DDAL04-10 The Artifact | DDAL04-10 The Artifact | Show | ||
Notes:
This want is made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner's dreams are plagued by nightmares of being buried alive and leaving important things left unfinished. |
||||||
Wand of Enemy Detection | rare | BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths | BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths | Show | ||
Wand of Fireballs | rare | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
Notes:
This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface. |
||||||
Wand of Lightning Bolt | rare | DDEP07-02 Drums of the Dead (T2) | DDEP07-02 Drums of the Dead (T2) | Show | ||
Notes:
This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end. |
||||||
Wand of the War Mage +2 | rare | CCC-ROZK-0101 Binder's Torment | Trade Log | Show | ||
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. |
||||||
Wand of Winter | rare | DDAL-DRW12 To Walk the Cold Dark | DDAL-DRW12 To Walk the Cold Dark | Show | ||
Notes:
Wand, rare (requires attunement) |
||||||
Winged Boots | uncommon | DDEP08-03 Last Orders at the Yawning Portal (T2) | DDEP08-03 Last Orders at the Yawning Portal (T2) | Show | ||
Notes:
These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently. |
||||||
Wings of Flying | rare | DDEP2 Mulmaster Undone (T2) | DDEP2 Mulmaster Undone (T2) | Show | ||
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color. |
||||||
Wingwear (not tradable) | uncommon | DDEP2 Mulmaster Undone (T2) | DDEP2 Mulmaster Undone (T2) | Show | ||
Notes:
In several places throughout the flotilla, the characters may find wingwear. While the characters can complete the adventure with some of these items, they will not receive certificates for them so they cannot be traded. They can be lent to other players in future adventures normal, but must be returned at the end of the adventure. Note that once the charges are expended the character needs an elemental air node to recharge them. |