Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Wand of Winter rare DDAL-DRW12 To Walk the Cold Dark DDAL-DRW12 To Walk the Cold Dark Show
Notes:

Wand, rare (requires attunement)
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
This wand has been transformed into an alien, glassy green crystal that's cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.

Flame Tongue Longsword rare DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.

Pearl of Power uncommon DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

This large freshwater pearl is set into a golden button.

Tentacle Rod rare DDAL-DRWEP-01 Assault on Myth Nantar (T2) DDAL-DRWEP-01 Assault on Myth Nantar (T2) Show
Gloves of Swimming and Climbing uncommon DDAL-DRWEP-01 Assault on Myth Nantar (T2) DDAL-DRWEP-01 Assault on Myth Nantar (T2) Show
Amulet of Health rare DDEP00-01 The Red War (T2) DDEP00-01 The Red War (T2) Show
Notes:

A heavy iron amulet bears the inscribed holy symbol of Loviatar, the Maiden of Pain. Suspended from an iron chain with short-barbed links, the amulet is uncomfortable and constantly scratches the wearer's neck.

Glass Breastplate +1 rare DDEP00-01 The Red War (T2) DDEP00-01 The Red War (T2) Show
Notes:

This surprisingly light breastplate is made of smoky red glass as strong as steel. Barely translucent, when light strikes it the smoky inclusions in the glass seems to shift and flow. The breastplate weighs 10 lbs.

Nettle (Hand Crossbow +2) rare DDEP04 Reclamation of Phlan (T2) DDEP04 Reclamation of Phlan (T2) Show
Notes:

Nettle (Hand Crossbow +2)

Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide.

Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.

Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.

Staff of Healing rare DDEP04 Reclamation of Phlan (T2) DDEP04 Reclamation of Phlan (T2) Show
Notes:

The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.

Longbow +2 rare DDEP05-02 The Ark of the Mountains (T2) DDEP05-02 The Ark of the Mountains (T2) Show
Notes:

The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed.

Ring of Spell Storing rare DDEP05-02 The Ark of the Mountains (T2) DDEP05-02 The Ark of the Mountains (T2) Show
Notes:

The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within.

Wand of Binding rare DDEP06-01 Relics of Kundrukar (T2) DDEP06-01 Relics of Kundrukar (T2) Show
Cube of Force rare DDEP06-02 Return to White Plume (T2) DDEP06-02 Return to White Plume (T2) Show
Shortsword +1 uncommon DDEP07-01 Peril at the Port (T2) DDEP07-01 Peril at the Port (T2) Show
Notes:

This weapon has a basket hilt is forged to resemble a woman draped in kelp and nets - similar in appearance to that of a ship's figurehead. When used in battle, the woman sings a rather obscene sea shanty audible to anyone within 30 feet.

Cloak of the Bat rare DDEP07-01 Peril at the Port (T2) DDEP07-01 Peril at the Port (T2) Show
Notes:

This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.

Ring of Evasion rare DDEP07-02 Drums of the Dead (T2) DDEP07-02 Drums of the Dead (T2) Show
Notes:

This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.

Wand of Lightning Bolt rare DDEP07-02 Drums of the Dead (T2) DDEP07-02 Drums of the Dead (T2) Show
Notes:

This slender glass wand is wrapped in a tight coil of thin copper wire. When used, the wielder’s hair stands up on end.

Folding Boat rare DDEP08-01 Chaos inthe City of Splendors Trade Log Show
Notes:

When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep's current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse).

Winged Boots uncommon DDEP08-03 Last Orders at the Yawning Portal (T2) DDEP08-03 Last Orders at the Yawning Portal (T2) Show
Notes:

These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Necklace of Adaptation uncommon DDEP09-01 Infernal Pursuits DDEP09-01 Infernal Pursuits (T2) Show
Notes:

The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.