Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Glaive +2
rare
Trading Post
Trade Log
Show
Notes:
This glaive is of very light design, almost as if made for stage performance. It has the draconic word for "Pirouette" etched into its blade in draconic script.
Glaive +2
rare
Fai Chen's Trading Post
G
Trade Log
Show
Flame Tongue Longsword
rare
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
Amulet of Health
rare
DDAL08-10 - The Skull Square Murders
G
Trade Log
Show
Notes:
This amulet of health is an electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. you have a feeling you are being watched whenever you wear this amulet.
Halberd +2
rare
Trading Post
Trade Log
Show
Notes:
This halberd's blade is made of transparent starmetal, granting it an appearance akin to glass. The astral elves are renowned for their skill in crafting this brittle metal into durable tools. When exposed to starlight, countless tiny galaxies twirl within the blade.
Cube of Force
rare
DDEP06-02 Return to White Plume (T2)
DDEP06-02 Return to White Plume (T2)
Show
Bracers of Defense
rare
BMG-DRW-OD-01 - Something in the Way
BMG-DRW-OD-01 Something in the Way
Show
Battering Shield
rare
BMG-DRW-OD-02 Something Wicket
BMG-DRW-OD-02 Something Wicket
Show
Notes:
The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight.
Wand of Winter
rare
DDAL-DRW12 To Walk the Cold Dark
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
This wand has been transformed into an alien, glassy green crystal that's cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
Wand of Enemy Detection
rare
BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths
BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths
Show
Necklace of Prayer Beads (Curing, Favor, Wind Walking x2)
rare
DDHC-JRC-09 - Between Tangled Roots
DDHC-JRC-09 - Between Tangled Roots
Show
Wand of Binding
rare
DDEP06-01 Relics of Kundrukar (T2)
DDEP06-01 Relics of Kundrukar (T2)
Show
Hellrider's Badge - Klysandral's Champion
rare
DDEP09-02 Hellfire Requiem (T2)
DDEP09-02 Hellfire Requiem (T2)
Show
Notes:
Wondrous item, rare (requires attunement by someone designated by Duke Ulder Ravengard)
A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders.
While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield.
If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended.
As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself.
Special
If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
Wand of Fireballs
rare
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface.
Moon Sickle +2
rare
BMG-DRWEP-OD-01 - The Enemy of my Enemy
BMG-DRWEP-OD-01 - The Enemy of my Enemy
Show
Notes:
A glowing platinum arabesque graces both sides of this sickle’s blade. The polished ivory hilt is carved in the likeness of a beautiful dryad.
Staff of Healing
rare
DDEP04 Reclamation of Phlan (T2)
DDEP04 Reclamation of Phlan (T2)
Show
Notes:
The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.
Devotee's Censer
rare
BMG-DRW-OD-04 - We're All In This Together
BMG-DRW-OD-04 - We're All In This Together
Show
Nettle (Hand Crossbow +2)
rare
DDEP04 Reclamation of Phlan (T2)
DDEP04 Reclamation of Phlan (T2)
Show
Notes:
Nettle (Hand Crossbow +2)
Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide.
Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling.
Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.
Blowgun +2
rare
Trading Post
Trade Log
Show
Astromancy Archive
rare
SJ-DC-BLU The Blue Sun Facility
SJ-DC-BLU The Blue Sun Facility
Show
Notes:
A creature attuned to the astromancy archive can use an action to determine which way is north. If the creature is not on a world with clearly defined cardinal directions, such as the middle of wildspace, it instead points to the nearest world that does.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Glaive +2 | rare | Trading Post | Trade Log | Show | ||
Notes:
This glaive is of very light design, almost as if made for stage performance. It has the draconic word for "Pirouette" etched into its blade in draconic script. |
||||||
Glaive +2 | rare | Fai Chen's Trading Post | G | Trade Log | Show | |
Flame Tongue Longsword | rare | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. |
||||||
Amulet of Health | rare | DDAL08-10 - The Skull Square Murders | G | Trade Log | Show | |
Notes:
This amulet of health is an electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. you have a feeling you are being watched whenever you wear this amulet. |
||||||
Halberd +2 | rare | Trading Post | Trade Log | Show | ||
Notes:
This halberd's blade is made of transparent starmetal, granting it an appearance akin to glass. The astral elves are renowned for their skill in crafting this brittle metal into durable tools. When exposed to starlight, countless tiny galaxies twirl within the blade. |
||||||
Cube of Force | rare | DDEP06-02 Return to White Plume (T2) | DDEP06-02 Return to White Plume (T2) | Show | ||
Bracers of Defense | rare | BMG-DRW-OD-01 - Something in the Way | BMG-DRW-OD-01 Something in the Way | Show | ||
Battering Shield | rare | BMG-DRW-OD-02 Something Wicket | BMG-DRW-OD-02 Something Wicket | Show | ||
Notes:
The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight. |
||||||
Wand of Winter | rare | DDAL-DRW12 To Walk the Cold Dark | DDAL-DRW12 To Walk the Cold Dark | Show | ||
Notes:
Wand, rare (requires attunement) |
||||||
Wand of Enemy Detection | rare | BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths | BMG-MOON-SOC-03/PO-MOON-03 - A Collection of Truths | Show | ||
Necklace of Prayer Beads (Curing, Favor, Wind Walking x2) | rare | DDHC-JRC-09 - Between Tangled Roots | DDHC-JRC-09 - Between Tangled Roots | Show | ||
Wand of Binding | rare | DDEP06-01 Relics of Kundrukar (T2) | DDEP06-01 Relics of Kundrukar (T2) | Show | ||
Hellrider's Badge - Klysandral's Champion | rare | DDEP09-02 Hellfire Requiem (T2) | DDEP09-02 Hellfire Requiem (T2) | Show | ||
Notes:
Wondrous item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
||||||
Wand of Fireballs | rare | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
Notes:
This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface. |
||||||
Moon Sickle +2 | rare | BMG-DRWEP-OD-01 - The Enemy of my Enemy | BMG-DRWEP-OD-01 - The Enemy of my Enemy | Show | ||
Notes:
A glowing platinum arabesque graces both sides of this sickle’s blade. The polished ivory hilt is carved in the likeness of a beautiful dryad. |
||||||
Staff of Healing | rare | DDEP04 Reclamation of Phlan (T2) | DDEP04 Reclamation of Phlan (T2) | Show | ||
Notes:
The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds. |
||||||
Devotee's Censer | rare | BMG-DRW-OD-04 - We're All In This Together | BMG-DRW-OD-04 - We're All In This Together | Show | ||
Nettle (Hand Crossbow +2) | rare | DDEP04 Reclamation of Phlan (T2) | DDEP04 Reclamation of Phlan (T2) | Show | ||
Notes:
Nettle (Hand Crossbow +2) Weapon (hand crossbow), rare (requires attunement by a creature of non‐lawful alignment) You have a +2 bonus to attack and damage rolls made with this magic weapon. This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A description of this item can be found in the Dungeon Master’s Guide. Sentience. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. Nettle speaks Common and Halfling. Personality. Nettle is greedy and impetuous, and prefers that its wielder share these ideals. It demands to be better taken care of than its previous owners did. If its bearer is lawfully‐aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damage rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently. |
||||||
Blowgun +2 | rare | Trading Post | Trade Log | Show | ||
Astromancy Archive | rare | SJ-DC-BLU The Blue Sun Facility | SJ-DC-BLU The Blue Sun Facility | Show | ||
Notes:
A creature attuned to the astromancy archive can use an action to determine which way is north. If the creature is not on a world with clearly defined cardinal directions, such as the middle of wildspace, it instead points to the nearest world that does. |