Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Rashemi Hot Stone (Thermal Cube) common PO-BMG-DRWEP-KS-01 The Siege of Mulsantir (T3) PO-BMG-DRWEP-KS-01 The Siege of Mulsantir (T3) Show
Notes:

Rashemen is a land of bitterly cold winters and short, cool summers. Those outsiders who are actually welcomed to stay in Rashemen are given hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.

Wand of Smiles common CCC-GHC-BK3-08 The Archmage's new Robe CCC-GHC-BK3-08 The Archmage's new Robe Show
Rope of Mending common FR-DC-LLA-02 - Dock Ward Diplomacy FR-DC-LLA-02 - Dock Ward Diplomacy Show
Notes:

When using this item confidence radiates through you. The item helps you feel self-assured. Stitched into the rope are the words You Got This... but sometimes the rope reconnects out of order to read Got This You or another combination.

Tankard of Sobriety common SJ-DC-ETA You Are My Sunshine SJ-DC-ETA You Are My Sunshine Show
Notes:

This turnip-shaped tankard comes straight from the top shelf of Yansun Yan's mini-bar. He swears that Prince Andru himself wanted this exact tankard for the "Annual Turnip-Beer Drinking Gauntlet." It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Moon-Touched Greatsword common DRW-17 Expedition to the Supreme Forge DRW-17 Expedition to the Supreme Forge Show
Notes:

The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggisch, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green in color, and emitted from the viridian sphere.

Clockwork Amulet common PO-BMG-DRW-KS-05 - The Ruins of Ancient Raumathar PO-BMG-DRW-KS-05 - The Ruins of Ancient Raumathar Show
Notes:

This golden amulet depicts three generations of mages their names long lost to time. Two carry magnificent swords the youngest depicted as an apprentice.

The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.