User:
Robert Koch
DCI:
8317191401
Character:
Hazard Jur
Name:
Scorpion Armor
Rarity:
rare
Location:
DDHC-TOA-1 Tomb of Annihilation
Table:
I
Result:
Included in Count?:
true
Notes:
Armor (plate), rare (requires attunement) This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: • The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. • The armor doesn't impose disadvantage on your Dexterity (Stealth) checks. • The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide). Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.