Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Driftglobe uncommon DDHC-CM-01 The Joy of Extradimensional Spaces Show
Cavell the Blink Dog unique Extra Life Amy Lyn Purchase Log Show
Notes:

https://i.ibb.co/SvkQK71/Copper-Catastrophe-Eric-Thompson.jpg

Periapt of Wound Closure uncommon Gift. CCC-BLD-11 Bleeding Gate: Pandemonium Show
Notes:

This delicate silver chain has a brilliant-cut green gem held in a pendant the shape of a coiled snake. While you wear it, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Winged Boots uncommon Paragon's Brother CCC-BLD-12 Bleeding Gate: Amalgamation Show
Bag of Holding uncommon CCC-GARY-05 The Shadows of the Trees Show
Notes:

This elven-made satchel is fashioned from green leather.

Hat of Vermin common CCC-GHC-BK03-02 The Girl with the Wet Nose Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible.

The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn

Decanter of Endless Water uncommon CCC-ARCON 01-03 Pharmacist Wanted Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

“Stream” produces 1 gallon of water.
“Fountain” produces 5 gallons of water.
“Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Around the edge are framed pictures of female humans and the words "A Circle of Life Treats Everyone Alike"

Brooch of Shielding uncommon DDAL05-3 Uninvited Guests Show
Arcane Grimoire +1 uncommon Adventure League Trading Post Trade Log Show
Atlas of Endless Horizon rare DM Service Reward DM Service Reward Show
Goggles of the Night uncommon White Plume Mountain Trade Log Show
Opal of the Ild Rune rare DDAL05-11 Forgotten Traditions Show
Notes:

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch.

The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire’s Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor— by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.||

Blue Alchemy Jug uncommon Candlekeep Mysteries Trade Log Show
Bag of Holding uncommon Wages of Vice Trade Log Show

Unlocked Magic Items