Adventure Logsheet
15 gold pieces from Faction Agent.
Spent 4 hours in play
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Gained one Soul Coin.
Bell of Silent Carols and on Golden Wings.
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*** TRADE ENTRY ***
Traded Necklace of Adaptation to Brigid Goldhammer for Adamantine Plate Armor.
Played for 3 hour. Gained one Potion of Invunerability
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*** TRADE ENTRY ***
Traded +2 Greatsword for +2 Warhammer from Dahlia Goldhammer
Played for 3 hours.
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Played for three hours.
Played for 5 hours.
Played for 2 hours.
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Played for 3 hours. Acquired - One Scroll of Revivify. Used - Potion of Invunerability.
*** TRADE ENTRY ***
Traded with Celine Jules.
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*** TRADE ENTRY ***
Traded Tomb of Understanding for Shield +3 from Dahlia Goldhammer
Played - Two Hours.
Played - Three Hours.
Adventure Logsheet
Barexit - Spent 20 Downtime to Leave Barovia Acquired - Three Superior Healing Potions, One Potion of Gaseous Form, and One Potion of Invunerability. Returned - Wave, Whelm, Blackrazor.
Time Played - Four Hours.
Played Hardcover - Two hours. Purchased - One Wagon(Vardo) 35 gp, Two Draft Horse 100 gp, Bit and Bridle 2 gp, Hood Lantern 5 gp, 10 flasks of oils 1 gp, Iron Pot 2 gp, two sacks 0.02 gp, one belt pouch 0.5 gp, two chickens for 4 cp, Four Flasks of Holy Water and a Crowbar 5 gp. Adamantine Dwarven Thrower for 500 gold pieces.
Adventure Logsheet
Hardcover Played - Two Hours.
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Traded Mace of Terror to Dahlia Goldhammer for Necklace of Prayer Beads.
Acquired - (Story Item) Holy Symbol of Ravenkind Played Hardcover for Three Hours.
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Acquired Potion of Heroism. Played Harcover for two hours.
Played Hardcover for Three Hours
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Traded the Lost Sword to Celine Jules for Tome of Leadership and Influence
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Played for 4 hours.
Played for 4 Hours. Escaped the Demi Plane of Dread.
*** TRADE ENTRY ***
Traded Plate +2 to Tora Strike Iron for Dwarven Plate.
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Master of the Thieves’ Guild - You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services. In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.
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Purchased - Clothes, Cold Weather 10 GP, Crampons 2 GP, and Snowshoes 3 GP.
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*** PURCHASE ENTRY ***
Bought - Half-Plate Barding, Exotic Saddle, Bit and Bridle and Saddlebags for Swift Wing.
The Queen's Kiss - You have earned the favor of High Queen Allisynn, who bestowed upon you a kiss. When you look at the kissed location, including your reflection in a mirror, you see a faint glow of the outline of the Queen's lips. Other are not able to see this outline.
Adventure Logsheet
*** TRADE ENTRY ***
Traded Whelm to Maeve Faen for Belt of Storm Giant Strength
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Traded Necklace of Prayer Beads for Heward's Handy Haversack with Celine Jules
Thanks of Illmater - You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (orupon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Acquired - Potion of Flying and One Soul Coin. Gave Dara Two Soul Coins and used up the six charges to gain an extra level.
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*** TRADE ENTRY ***
Traded Defender Greatsword for Iron Horn of Valhalla from Albedo Rose
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Traded Durgeddin's Unbreakable Auspice for Winged Boots (Celine Jules)
Purchased - Two Potion of Healing (Supreme)
Adventure Logsheet
King's Fate - You have captured King Hekaton Consumables - Spell Scroll of Control Weather &
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Traded Ooze for Frost Brand Longsword Lynne Cereline-Evards
Adventure Logsheet
Earned Blessing of Protection - You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. Earned Charm of Vitality - You expend this charm to immediately gain the effects of a potion of vitality This can be found in the Dungeon Master’s Guide. Story Award: Gatekeeper of the Divine - SEER’s teleportation circle allowed a large host of angelic solars and planetars to temporarily enter Faerun. These creatures represent the pinnacle of the lawful good alignment, and some of their qualities have rubbed off on you. You desire to pursue the greater good whenever possible and wish to work within the limits of the law. Though you are not beholden to these desires, they are strong. If you change your alignment to lawful good (or are already there), you have advantage on Charisma checks with solars, planetars, and lawful good clerics and paladins. Story Award: Lost Lore of the Ililitlich - The drow lich that had been serving as the focal point of the necromantic ritual in the Underdark is destroyed, and upon your return to the surface you find that one of her still-wriggling fingers (or toes) can be found in one of your packs. No matter what you do to get rid of it, it always comes back a few days later. It’s been said that liches have more power in their fingers than most mortals will ever know, and this is no exception: you can use this appendage while casting a spell in order to impose disadvantage on the spell target’s saving throw. Once used in this manner, the appendage crumbles into dust and cannot be reconstructed by any means, including wish. Bought - Potion of Speed and Two Speed Scrolls of Holy Weapon (5,500 GP) Consumable - One Scroll of Prismatic Spray and One Spell Scroll of Force Cage
Consumable - Obtained Potion of Speed and Oil Of Sharpness
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Traded Glaive +3 to Togashi Kaede for Tome of Clear Thought