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Adventure Title
DDEP06-03 Hecatomb
Session
1
Date Played
2022-06-26 16:23:00 UTC
Levels Gained
0
GP +/-
14500
Downtime +/-
10.0
Location Played
The Adventure Leagues
DM Name
Ben H.
DM DCI Number
8314801526
Notes
Earned Blessing of Protection - You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. Earned Charm of Vitality - You expend this charm to immediately gain the effects of a potion of vitality This can be found in the Dungeon Master’s Guide. Story Award: Gatekeeper of the Divine - SEER’s teleportation circle allowed a large host of angelic solars and planetars to temporarily enter Faerun. These creatures represent the pinnacle of the lawful good alignment, and some of their qualities have rubbed off on you. You desire to pursue the greater good whenever possible and wish to work within the limits of the law. Though you are not beholden to these desires, they are strong. If you change your alignment to lawful good (or are already there), you have advantage on Charisma checks with solars, planetars, and lawful good clerics and paladins. Story Award: Lost Lore of the Ililitlich - The drow lich that had been serving as the focal point of the necromantic ritual in the Underdark is destroyed, and upon your return to the surface you find that one of her still-wriggling fingers (or toes) can be found in one of your packs. No matter what you do to get rid of it, it always comes back a few days later. It’s been said that liches have more power in their fingers than most mortals will ever know, and this is no exception: you can use this appendage while casting a spell in order to impose disadvantage on the spell target’s saving throw. Once used in this manner, the appendage crumbles into dust and cannot be reconstructed by any means, including wish. Bought - Potion of Speed and Two Speed Scrolls of Holy Weapon (5,500 GP) Consumable - One Scroll of Prismatic Spray and One Spell Scroll of Force Cage

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Invisibility Legendary Hecatomb true
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration. Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move.