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Adventure Title
DDEP00-01 The Red War
DDEP00-01 The Red War
Tier
3
3
Session
Date Played
2019-08-10 15:00:00 UTC
2019-08-10 15:00:00 UTC
ACP
3
3
TCP
6
6
GP +/-
Downtime
7.0
7.0
Renown
0.5
0.5
Location Played
Roll20
Roll20
DM Name
Robert Koch
Robert Koch
DM DCI Number
8317-191-401
8317-191-401
Notes
1 Potion of Greater Healing
1 Potion of Greater Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Telekinesis (A) | Very Rare | DDEP00-01 The Red War | H | true | |
Ring, Major, Very Rare (Requires Attunement) Table H, Tier 3-4, 20 TCP While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried. This ring is crafted of electrum and free of adornement save faint draconic runes etched on the inside of the band. When used by an attuned owner the ring emits a high pitched rining, not unlike a tuning fork. | |||||
Figurine of Wondrous Power (Obsidian Steed) | Very Rare | DDEP00-01 The Red War | H | true | |
Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly. | |||||
Potion of Invulnerability | Rare | DDEP00-01 The Red War | C | true | |
Potion of Invulnerability Potion, Minor, Rare Table C, Tier 1-4, 8 TCP Weight: 0.5 lbs. For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. |