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Adventure Title
DDAL00-01 Window to the Past
Tier
2
Session
1
Date Played
2019-07-30 19:00:00 UTC
ACP
4
TCP
4
GP +/-
Downtime
10.0
Renown
1.0
Location Played
Roll20
DM Name
Vincent Baumann
DM DCI Number
5318792030
Notes
All characters with one or more levels in an arcane spellcasting class (sorcerer, wizard, warlock, or other class as appropriate) that is also a member of the Cloaks is granted two additional ranks in that organization. Any such character that is not already a member of the Cloaks is instead offered membership by Senior Cloak Rastol Shan and his associate, Zulkir Dar’lon Ma. these characters begin their next adventure at rank 1 in the Cloaks. Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Enmity of Thay. You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.

Magic Items

Name Rarity Location Table Result Counts?
Adamantine Armor Uncommon DDAL00-01 Window to the Past true
Armor (any metal), uncommon Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
Rod of Security Very Rare DDAL00-01 Window to the Past true
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.