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Adventure Title
DDAL00-02E Forgotten Foes
Session
Date Played
2019-10-27 00:04:00 UTC
Levels Gained
1
GP +/-
100
Downtime +/-
Location Played
Roll20
DM Name
Vincent Baumann
DM DCI Number
5318792030
Notes
+ Oil of Sharpness + Five Spellbooks These five spellbooks are wrapped in fine chains and each weighs 25 lbs. Book One: detect magic, mirror image, banishment, wall of force, Shield Book Two: identify, misty step, fire shield, globe of invulnerability, Blur Book Three: magic armor, counterspell, stoneskin, teleport, Dispel Magic Book Four, magic missile, fly, cone of cold, mind blank, Shield Book Five: detect thoughts, lightning bolt, scrying, time stop, Shield + Buy: Holy Water (4x, 100gp), Potion of Healing (4x, 200gp)

Magic Items

Name Rarity Location Table Result Counts?
Rod of Absorption Very Rare true
Requires Attunement While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.