Show Log Entry

Adventure Title
CCC-GARY-02 - To Find A Way out
Session
Date Played
2020-09-01 12:14:00 UTC
Levels Gained
GP +/-
95
Downtime +/-
Location Played
Roll20
DM Name
Manfred Hase
DM DCI Number
3320816572
Notes
- 5g Abendgarderobe (Costume Clothes)

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missiles Uncommon CCC-GARY-02 - To Find A Way out F true
This wand has 7 (This one has 5, when you find it) charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.