Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Flame Tongue (Longsword) rare Adventure Reward DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Mithral Splint Armor +1 common Adventure Reward DDAL05-4 In Dire Need Show
Notes:

You have a +1 bonus to AC while wearing this armor.

+1 Mithral Splintmail
Armor, rare
You have a +1 bonus to AC while wearing this armor. This item can be found in the Dungeon Master’s Guide.
A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.

Cloak of Displacement common Adventure Reward DDAL05-5 A Dish Best Served Cold Show
Notes:

Requires Attunement

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

Ring of Protection uncommon Renown Swap DDHC-DMM Dungeon of the Mad Mage Show
Notes:

After Adventure - increased Magic Item Limit - Renown Item chosen

Tome of Clear Thought very_rare Adventure Reward H DDHC-MORD-02 The Lich-Queen’s Begotten Show
Notes:

Wondrous,
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Manual of gainful exercise very_rare Adventure Reward DDHC-DMM Dungeon of the Mad Mage Show
Notes:

This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.