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Adventure Title
DDAL04-5 The Seer
DDAL04-5 The Seer
Session
Date DMed
2021-01-20 18:00
2021-01-20 18:00
Session Length (Hours)
4
4
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
Eryn (Brittany), Fogel (Tyrone), Norn (Pablo), Rhapsody (Astrid), Thiya (Ali), Estiban (Grant) **Rewards: ** 60 gold (up to a cap of 80 per level) (Optional) Level-up and 10 DT days **DT Activities: ** ||Characters who wish to spend more time with the Vistani have special downtime activities available for this adventure only. Each character can perform only one of these downtime activities, and then only once. Record this as a story award on the character's logsheet. **Cunning Insight.** The Vistani are quite good at reading people. If you spend 10 downtime days learning from the Vistani, you may invoke it at any point in the future, granting advantage to all attack rolls made during your turn. Remove this story award from your logsheet once it's been used. **Trackless Travel.** Some Vistani know secrets to conceal their passage through the wilderness. If you spend 10 downtime days learning these secrets, you can apply them during future travel. For one day you choose in the future, each creature you choose within 30 feet of you (including you) can't be tracked except by magical means and leaves behind no tracks nor other traces of its passage. Remove this story award from your logsheet once it's been used. ||
Eryn (Brittany), Fogel (Tyrone), Norn (Pablo), Rhapsody (Astrid), Thiya (Ali), Estiban (Grant) **Rewards: ** 60 gold (up to a cap of 80 per level) (Optional) Level-up and 10 DT days **DT Activities: ** ||Characters who wish to spend more time with the Vistani have special downtime activities available for this adventure only. Each character can perform only one of these downtime activities, and then only once. Record this as a story award on the character's logsheet. **Cunning Insight.** The Vistani are quite good at reading people. If you spend 10 downtime days learning from the Vistani, you may invoke it at any point in the future, granting advantage to all attack rolls made during your turn. Remove this story award from your logsheet once it's been used. **Trackless Travel.** Some Vistani know secrets to conceal their passage through the wilderness. If you spend 10 downtime days learning these secrets, you can apply them during future travel. For one day you choose in the future, each creature you choose within 30 feet of you (including you) can't be tracked except by magical means and leaves behind no tracks nor other traces of its passage. Remove this story award from your logsheet once it's been used. ||
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Wind Fan | Uncommon | true | ||||
*Wondrous Item, uncommon* While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. This fan is made of thin, brittle parchment glued over sharpened iron tines. When used, the wind issuing from this fan is bone-chillingly cold and carries the sickly-sweet stench of rotting flesh. The fan can be used as a weapon; it is treated as a non- magical short sword (dealing slashing damage) when it is open, or as a non-magical club when it is closed. A description of this item can be found in the Dungeon Master’s Guide || |