Adventure Logsheet
AL9 RetCon: UnFind (Goggles of Night > Cloak of ElvenKind) Add: Goggles of the Night. Add: 1 Potion of Healing. Starting gold: 25gp + DDAL1-4 71.42gp = 96.42gp. Rebuild stats from 13.15.10.14.8.12 to ? For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.
Level 3 spells! Add 0: Mage Hand, Message,Prestidigitation. Add 1: Find Familiar (conjuration), Sleep. The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower
AL9 RetCon: UnFind Bracers of Archery Add: Bracers of Archery. Rebuild stats to 8.15.13.14.12.10. Subtract: 10gp Find Familiar (Owl - re-cast as 'vulture'). Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.
-10gp Find Familiar (Weasle). Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves?
*** TRADE ENTRY ***
AL9 RetCon: UnTrade Cloak of Elvenkind. (Goggle of night? > Cloak of ElvenKind) Trade with Casper (at MC) 8314125966. Modest lifestyle 1gp/day
Level 4 spells! Add 1: Tasha's Hideous Laughter. Add: "Boon of Bitterwood". You have aided the farmers of the Hillsfar region by revealing and putting an end to a slave trade network operated by some corrupt Red Plume soldiers. Anytime you enter a tavern in the Moonsea region, excluding Hillsfar proper, roll a d20. On a roll of 15 or higher you are recognized by someone as a champion of the Hillfarian farmers. You are treated to a drink, Dragon’s Breath Brandy if available, and your heroics are loudly proclaimed. Exchanged: shortbow for longbow (-50gp+25/2gp). Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught
Cost: 10 GP Familiar (Owl). Add: 1 Healing Potion. The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor.
(Airship adventure. Meet Young White Dragon; defeat Young Green Dragon; flee Ancient Red)
Boon: Elmwood "We owe you one": 500gp and one free 'spell cast' (after completing ELMW1-3). Cost: Leather Armor +10/2; Buy Breast Plate -400. Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
Level 7 spells! Add 1: Charm Person, Sleep. Add 2: Blur, Invisibility. Story Award: "Home Sweet Home" (Deed: Plot of land). Add: collected the 500gp from elmw 1-2. Spell change: Mirror Image for Sleep. As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood?
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
Add: potion of greater healing (4d4+4) Encountered 'globe room' (shadows) and giant 'crab'. Recovered Trident.
Magic Item: Eagle Whistle. (3 hrs) Negotiated with Duergar. Defeated a (black?) dragon.
AL9 RetCon: UnFind Dagger of Venom Add: Dagger of Venom. Level 8 any-school spell: Shield Optional story award: Gratitude of Hartkiller (cost is 50 DT days). Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
Defeated Sir Bluto
*** TRADE ENTRY ***
Christopher Dyson 6081102100 (online).
Add: Ring of Protection. Recovered Sword (Black Razor?)
Add: 1 secret mission completed Add: 3 (R or U) consumables: Potions: Potion of Gaseous Form; Oil of Etherealness; Potion of Giant Strength (Fire). Add: +2 Weapon: Short Bow +2. Recovered Hammer (Wave) and turned in all 3 weapons. Turned in Sir Bluto for reward.
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken.
*** TRADE ENTRY ***
James Fuller (online)
Story Awards: "Savior of Hillsfar"; "Special Brew" (1 free common or uncommon potion: Water Breathing). Procure 5 Potions of Healing (-250gp) There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge.
(3 hours. Balance with session 1 for a full 10 DT this time)
Add Magic Item (unique): dried heart of a mighty yuan-ti. Any character who eats the entire thing gains the permanent ability to understand the speech of snakes and yuan-ti. (TFtYP pg. 89)
(Met a Medusa) Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?
(4 sessions at 3 hrs each = total of 30 DT days). Added (level 10) spells (Cantrip: Mending. 2nd: Suggestion). Replace Breastplate (400gp/2) with Studded Leather (45gp). Replace 4 consumed healing potions (4x50gp)
*** TRADE ENTRY ***
AL9 RetCon: UnTraded Hat of Disguise. Bracers of Archery (UA) > Hat of Disguise (UA) Bruce Brussow (online) 4314372831 Character name is Zhan Player name is Bruce. I got the Hat of disguise through a trade, but I think they got it from SKT
Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge?
-10gp (familiar - spider). Left +1 Warhammer and WAIF (+1 Giant Killer Great Sw?) to rot.
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others.
Unlock: Staff of Thunder and Lightning (Table H TP:20) Unlock: Quasit's Essence
Add: Tyr’s Blessing of the Mind
Unlock: carpet of flying (Table H, TP:20) Hero's Meal: -250gp
*** PURCHASE ENTRY ***
AL9 RetCon - UnPurchased Carpet of Flying (VR)
Unlock: Pennant of the Vind Rune
Consumed: 1 potion of Greater Healing. Unlocked: +3 Pike.
Unlock: Love's Bite (Nine Lives Stealer) Spent 100 GP. Spent another 10gp to summon octopus familiar.
Spells after level 10 were a littelout of whack (using DDB, but not updated in Logs). Alos seem to be missing a spell from level 3. Reconstructed below as best possible: Cantrip (4): (3) Mage Hand (PHB) (3) Message (PHB) (3) Prestidigitation (PHB) (10) Mending (PHB) Spells (10) 1st: (3) Find Familiar (PHB Conj) (8) Shield (PHB Abjur) (4) Tasha’s Hideous Laughter (PHB Ench) 2nd (11) Crown of Madness (PHB Ench) (14*) Darkness (PHB Evoc) (7) Invisibility (PHB Illus) (3) Mirror Image (PHB Illus) (3) Shadow Blade (XG Ilus) (10) Suggestion (PHB Ench) 3rd (13) Hypnotic Pattern (PHB Illus) Log: (3) Cantrips: Mage Hand, Message, Prestigitation (3) Spells: Find Familiar, (Sleep), (???) (4) spell: Tasha's Hideous Laughter *** (7) spell (open level 2): (Charm Person) -> Invisibility 13 (-7) Spell change: Mirror Image <- (Sleep 3) (8) Spell: Shield (10) Cantrip: Mending. (10) Spell: Suggestion (11) Spells: Crown of Madness (13) Spell (open level 3): Hypnotic Pattern (-13) Spell change: Invisibility <- (Charm Person 7) (14) Spells: Darkness (Evoc) (-15) Spell change: Shadow Blade <- (??? 3)
Unlock: Staff of Striking (+3)
*** PURCHASE ENTRY ***
SpellGuard Shield (VR/A)
AL9 RetCon Add two Rare consumable items: 2X Potion of Superior Healing - (In addition to original 3 (R or U) consumables: Potions: Potion of Gaseous Form; Oil of Etherealness; Potion of Giant Strength (Fire).) Add: Blessing of Protection Unlock (for Level 17): one of the Legendary WPM weapons
Found: Manual of Quickness of Action. Forfeit: Carpet of Flying. Consume 1 potion of superior healing First AL9 Game - Held in reserve: Dagger of Venom, Cloak of Elvenkind, Hat of Disguise
Tome of ClearThought