Adventure Logsheet
(10 GP startup + 40GP from adventure) Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?
Rebuild from Half-Orc to Goblin (-2 renown, +2 renown for DDEX2-10 = net:0). Add: Boots of Flying; Potion of Flying. The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.
Adventure Logsheet
(720gp -80gp for party REZ)
Story award: Friend of the Black Road. Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.
Adventure Logsheet
Add: Potion of Healing. Story Awards: "Rue's Harvest; Saviour of Parnast; Giant Horde Breaker". Add: Potion of HG strength (per: Giant Toenail: spend 10DT to make a potion of HG strength). Cost: 10 DT - 10DT = 0DT; Poor lifestyle: 2sp X 10 days = 2gp Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. You have advantage on Charisma checks when dealing with goodly folk who have had trouble with giants in the past. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage. Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege
Add: Gauntlets of Ogre Power. Add: 4 Potions of Healing (cost: 40gp subtracted from 142gp loot)). Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.
The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.
Adventure Logsheet
Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?
Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? (Rescued Giant Child)
Asar got the +1 Splint mail Arnes got the potion of climbing
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Completed Secret Mission: find out fate of two missing Zentarim agents Add: Potion Healing (Superior) total GP 1050 Sell Short Sw (+10/2) buy L Sw (-15) = -10
Krug, Arnes, Sprig, Mauve
Consumed 1 Potion of Healing (Superior). Consumed 1 Potion of Healing. Received 1 potion of Healing (Greater)
Adventure Logsheet
*** DM ENTRY ***
Zerrar, Candor, Ashen Unlock +1 Splint (Already unlocked as an evergreen) Story Award: Traded with a Hag - Disadvantage with Good aligned Fey
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Ashen, Wukong, Remi, Glambo Unlock: Mantle of Spell Resistence
Glambo, Zearrar, Croaker, Wukong Unlock: Staff of Swarming
Faction bonus: Rescued Krosh Marash Unlock: Staff of Withering
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*** PURCHASE ENTRY ***
Spent 20 TCP on +2 LongSword
1600gp Less (below) = 300 (300gp) 3 potion of water breathing (600 gp) 6 Potion of greater healing (400gp) Greater Restoration for Dawn
Belt of Fire Strength
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*** TRADE ENTRY ***
Traded with Gimbal
Found: Gauntlets of flaming fury Belt of fire giant strength Fane-eater Obsidian flint dragon plate (Legendary - unlocked for Tier 4 if wanted)
CCC-BMG-37 HULB 3-1 Weakness of Rock Shazra (Blake), Dorian (Grant), Vresh (Mike), Trintis (Matt), Gabrial (Rick) Manual of Quickness of Action
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Potion of Vitality Players: @Grümpshie (Dave) (Krug), @Lions (Bitz) (Black Wind), @Neka (Leana), @Necrodes (Ethan) (Twisp) Ioun Stone of Fortitude: When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Scimitar +3: Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet Story Awards: Favor of Selune For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level. Favor of the Merchant Savil For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned.