Show Log Entry
Adventure Title
DDAL07-06 Fester and Burn
DDAL07-06 Fester and Burn
Session
Date Played
2023-09-06 22:36:00 UTC
2023-09-06 22:36:00 UTC
Levels Gained
GP +/-
275
275
Downtime +/-
10.0
10.0
Location Played
The Wolf and Hound
The Wolf and Hound
DM Name
Mark
Mark
DM DCI Number
Notes
DM: Mark Adventure: DDAL07-06 Fester and Burn (Tier 2) Location: The Wolf & Hound Date: September 6, 2023 Players: Aaron (Amicia), Paul (Franke Alamo), Johnny (Pisces ‘Pie’ Yo), & Dave (Saiche). Rewards: Level Up & 10 downtime days. Treasure: ||275 gold pieces each. > *1,000 gp for rescuing Miboro Yam and 100 gp for rescuing the two adventurers (50 gp per adventurer). *|| Magic Items: ||Mace of Smiting > *Weapon (mace), rare > > You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. > > When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. > > Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.*|| Potions: ||Potion of Poison > *Potion, uncommon > > This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. > > If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.*||
DM: Mark Adventure: DDAL07-06 Fester and Burn (Tier 2) Location: The Wolf & Hound Date: September 6, 2023 Players: Aaron (Amicia), Paul (Franke Alamo), Johnny (Pisces ‘Pie’ Yo), & Dave (Saiche). Rewards: Level Up & 10 downtime days. Treasure: ||275 gold pieces each. > *1,000 gp for rescuing Miboro Yam and 100 gp for rescuing the two adventurers (50 gp per adventurer). *|| Magic Items: ||Mace of Smiting > *Weapon (mace), rare > > You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. > > When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. > > Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.*|| Potions: ||Potion of Poison > *Potion, uncommon > > This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. > > If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.*||
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Mace of Smiting | Rare | true | |||
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. |