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Adventure Title
DDHC-DMM Dungeon of the Mad Mage F1
Session
15
Date DMed
2022-02-26 15:30
Session Length (Hours)
12
Avg Party Level
Location DMed
XP Gained
GP +/-
2500
Downtime +/-
Renown
Missions
Date Assigned
2022-04-17 19:00
Character to Apply Rewards
X
Notes
12 hours' prep work. 10 used for Rare item: Scorpion Armor for Tomb of Annihilation.

Magic Items

Character Name Rarity Location Table Result Counts?
X Scorpion Armor (Attunement) Rare Tomb of Annihilation true
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: - The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. - The armor doesn't impose disadvantage on your Dexterity (Stealth) checks. - The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide). - Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a Wish spell can remove the armor's curse.