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Adventure Title
DDHC-WDH-02 Unseen Waterdeep Chapter 3
DDHC-WDH-02 Unseen Waterdeep Chapter 3
Session
1
1
Date Played
2021-12-25 13:30:00 UTC
2021-12-25 13:30:00 UTC
Levels Gained
1
1
GP +/-
343
343
Downtime +/-
10.0
10.0
Location Played
Waterdeep
Waterdeep
DM Name
Lee Ning Jiang
Lee Ning Jiang
DM DCI Number
2320810302
2320810302
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Mind Shielding (Attunement) | Common | DDHC-WDH-02 Unseen Waterdeep Chapter 3 | true | ||
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. | |||||
Dagger of Venom | Rare | DDHC-WDH-02 Unseen Waterdeep Chapter 3 | true | ||
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. | |||||
Writing Gem (Attunement) | Uncommon | DDHC-WDH-02 Unseen Waterdeep Chapter 3 | true | ||
Writing gems are psionic journals created by mind flayers for recording information. While attuned to one of these 6-inchdiameter gems, you share a mental connection with the item, and while you hold the gem: • You can record information to the gem. • You can access any information recorded in the gem. • You can share all or some of the recorded information in the gem with any willing creature you can see within 10 feet of you. If the gem is attuned to another creature when you touch it, you must succeed on a DC 15 Charisma saving throw. On a failed save you take 6d6 psychic damage and drop the gem. On a successful save, you assert your will over the gem and can attune the item yourself, accessing any recorded information within the item. |