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Adventure Title
DDHC-CM-16 Alkazaar's Appendix
DDHC-CM-16 Alkazaar's Appendix
Session
15
15
Date Played
2022-01-02 19:30:00 UTC
2022-01-02 19:30:00 UTC
Levels Gained
1
1
GP +/-
3161.25
3161.25
Downtime +/-
10.0
10.0
Location Played
Candlekeep
Candlekeep
DM Name
Lee Ning Jiang
Lee Ning Jiang
DM DCI Number
2320810302
2320810302
Notes
Earned 4461.25 gold. Obtained Spell Scroll of Wish, Potion of Healing and Potion of Climbing. Purchased Scroll of Locate Object to replace the one used during the module for 150gp. Purchased 2 Potions of Superior Healing to replace the ones used during the module for 1000gp. Purchased Scroll of Aid for 150gp.
Earned 4461.25 gold. Obtained Spell Scroll of Wish, Potion of Healing and Potion of Climbing. Purchased Scroll of Locate Object to replace the one used during the module for 150gp. Purchased 2 Potions of Superior Healing to replace the ones used during the module for 1000gp. Purchased Scroll of Aid for 150gp.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Withering (Attunement) | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. | |||||
Animated Shield (Attunement) | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. | |||||
Wand of Polymorph (Attunement) | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Ring of Resistance (Acid) (Attunement) | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
You have resistance to acid damage while wearing this ring. The ring is set with pearl. | |||||
Dung-encrusted Dwarven Plate | Very Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. | |||||
+2 Longbow | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. | |||||
Horn of Blasting | Rare | DDHC-CM-16 Alkazaar's Appendix | true | ||
You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |