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Adventure Title
DDHC-CM-14 The Canopic Being
Session
13
Date Played
2021-09-26 19:30:00 UTC
Levels Gained
1
GP +/-
171
Downtime +/-
Location Played
Candlekeep
DM Name
Lee Ning Jiang
DM DCI Number
2320810302
Notes
Obtained 2422gp after paying for Heroes' Feast. Used Scroll of Detect Magic, Potion of Healing and Potion of Healing (Superior). Purchased Scroll Case, Scroll of Locate Object, Scroll of Fog Cloud, four Potions of Healing (Superior) for 2251 gold.

Magic Items

Name Rarity Location Table Result Counts?
Crystal Ball of True Seeing (Attunement) Legendary DDHC-CM-14 The Canopic Being true
This crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor.
Watchful Helm (Attunement) Very Rare DDHC-CM-14 The Canopic Being true
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn.
Ring of Spell Storing (Attunement) Rare DDHC-CM-14 The Canopic Being true
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. holds the spells bless and revivify.
Ioun Stone, Awareness (Attunement) Rare DDHC-CM-14 The Canopic Being true
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. You can't be surprised while this dark blue rhomboid orbits your head.
Eyes of Minute Seeing Common DDHC-CM-14 The Canopic Being true
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Staff of Fate (Attunement) Very Rare DDHC-CM-14 The Canopic Being true
This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff's charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost. If you expend the staff's last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.
Sun Blade (Attunement) Rare DDHC-CM-14 The Canopic Being true
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Hat of Disguise (Attunement) Uncommon DDHC-CM-14 The Canopic Being true
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.