Show Log Entry
Adventure Title
WBW-DC-NJ-COU-01 Dear Aery
WBW-DC-NJ-COU-01 Dear Aery
Session
3
3
Date Played
2021-10-09 13:45:00 UTC
2021-10-09 13:45:00 UTC
Levels Gained
1
1
GP +/-
-30
-30
Downtime +/-
10.0
10.0
Location Played
Waterdeep
Waterdeep
DM Name
Lee Ning Jiang
Lee Ning Jiang
DM DCI Number
2320810302
2320810302
Notes
Obtained Potion of Hill Giant Strength, Potion of Greater Healing and Spell Scroll of Revivify. Purchased Heavy Crossbow, two Flails, two Longswords, two Rapiers and two Whips for 155 gold.
Obtained Potion of Hill Giant Strength, Potion of Greater Healing and Spell Scroll of Revivify. Purchased Heavy Crossbow, two Flails, two Longswords, two Rapiers and two Whips for 155 gold.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Feywild Shard (Attunement) | Uncommon | WBW-DC-NJ-COU-01 Dear Aery | true | ||
Wondrous Item, uncommon (requires attunement by a sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. This magic item has the Guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. | |||||
Wand of Smiles | Common | WBW-DC-NJ-COU-01 Dear Aery | true | ||
Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Scowls. This magic item has the confident quirk. Confident. The item helps its bearer feel self-assured. |