Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Wind Fan
uncommon
TALWR-DREAMS-KEMET001 Lost in the Sands
TALWR-DREAMS-KEMET001 Lost in the Sands
Show
Notes:
Wondrous Magical Item, Uncommon
While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
Necklace of Fireballs (2 Beads)
rare
DDHC-WDH Waterdeep: Dragon Heist Chapter 3
DDHC-WDH Waterdeep: Dragon Heist Chapter 3
Show
+1 Staff
uncommon
Borrowed from Adventurer's Guild
DDHC-WDH Waterdeep: Dragon Heist Chapter 4
Show
Ring of Protection (Attunement)
rare
Borrowed from Adventurer's Guild
DDHC-WDH Waterdeep: Dragon Heist Chapter 4
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wind Fan | uncommon | TALWR-DREAMS-KEMET001 Lost in the Sands | TALWR-DREAMS-KEMET001 Lost in the Sands | Show | ||
Notes:
Wondrous Magical Item, Uncommon While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. |
||||||
Necklace of Fireballs (2 Beads) | rare | DDHC-WDH Waterdeep: Dragon Heist Chapter 3 | DDHC-WDH Waterdeep: Dragon Heist Chapter 3 | Show | ||
+1 Staff | uncommon | Borrowed from Adventurer's Guild | DDHC-WDH Waterdeep: Dragon Heist Chapter 4 | Show | ||
Ring of Protection (Attunement) | rare | Borrowed from Adventurer's Guild | DDHC-WDH Waterdeep: Dragon Heist Chapter 4 | Show |