Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Thenturian Circlet of Blasting uncommon CCC-TAROT-0107 The Seat of the Ruler CCC-TAROT-0107 The Seat of the Ruler Show
Notes:

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old –from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.

Belt of Storm Giant Strength (Attunement) legendary Celine Jules (Sorrow#9362) Trade Log Show
Notes:

From Crypt of the Death Giants.

Ioun Stone of Mastery (Attunement) legendary DDAL00-11f Pipyap's Guide: Twice as Nice for Half the Price DDAL00-11f Pipyap's Guide: Twice as Nice for Half the Price Show
Notes:

Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and always slightly damp, no matter what environment it’s in.

Blackrazor (Attunement) legendary DDHC-TYPc4 White Plume Mountain DDHC-TYPc4 White Plume Mountain Show
Ersatz Eye (Attunement) common DDIA-XGE Underworld Speculation DDIA-XGE Underworld Speculation Show
Wand of Smiles common DDIA-XGE Underworld Speculation DDIA-XGE Underworld Speculation Show
Pot of Awakening common DDIA-XGE Underworld Speculation DDIA-XGE Underworld Speculation Show
Tome of Understanding very_rare Duckness (Hayashi, 3319707135) Trade Log Show
Cape of the Mountebank rare Erza (Nicholas N, 3030489099) Trade Log Show
Manual of Quickness of Action very_rare Gale (Alexis P.) Trade Log Show
Notes:

DM rewarded from CCC-BMG-37 HULB 3-1 Weakness of Rock before Masters.

Pole of Collapsing common Inherited Malevolence Character Creation Show
Bag of Holding uncommon Renown Item DDHC-ToD Tyranny of Dragons Chapter 3 Show
Notes:

Obtained to fill magic item limit.

Tyr's Justice rare Uldred Stoneshoulder (Chris Socey, 4110462274) Trade Log Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren't incapacitated.

From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peacein his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr. To dispense Tyr's most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed "Tyr's Justice". During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman's sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region.

Other than the balanced scales of Try's holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin's predominant belief: "Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be."

Eagle Whistle rare X (Hayashi, 3319707135) Trade Log Show
Notes:

While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

Unlocked Magic Items

Name Rarity Tier Location ▲ Table Result Source
Belt of Storm Giant Strength (Attunement) legendary 4 DDAL06-03 Crypt of the Death Giants DDAL06-03 Crypt of the Death Giants Show
Scarab of Protection (Attunement) legendary 4 DDAL-DRW08 The Harrowing of Hell DDAL-DRW08 The Harrowing of Hell Show
Notes:

If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Oathbow (Attunement) very_rare 3 DDAL-DRW08 The Harrowing of Hell DDAL-DRW08 The Harrowing of Hell Show
Notes:

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.

Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Hellrider's Badge (Attunement) rare 1 DDEP09-02 Hellfire Requiem DDEP09-02 Hellfire Requiem Show
Notes:

This badge marks you as a lieutenant in the Hellriders. It's also a holy symbol of Torm. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard.

Bracelet of Rock Magic (Attunement) very_rare 2 Ser Duncan the Tall (Hayashi, 3319707135) Trade Log Show