Magic Items
Unlocked Magic Items
Name
Rarity
Tier ▼
Location
Table
Result
Source
Dagger +1 'Rusty Dagger'
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This dagger looks like junk. When it is used, its grip frays, its blade chips, and it flakes rust. If a character wielding this weapon gets a natural 1 on an attack roll, the dagger breaks and becomes nonmagical.
Dagger +1
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Ring of Protection (Attunement)
rare
2
Thanatos (Hayashi, 3319707135)
Trade Log
Show
Wand of Lightning Bolts (Attunement)
rare
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
This silvery rod is made of a cupro-nickel alloy.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Mirror of the Past
rare
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder's reflection, the mirror presents scenes from the target's past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can't be used again until the next dawn.
Balance of Harmony
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.
Periapt of Wound Closure (Attunement)
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
+1 Shield
uncommon
1
Renown Reward
Trade Log
Show
Gray Bag of Tricks
uncommon
1
DDHC-RotF Rime of the Frostmaiden
DDHC-RotF Rime of the Frostmaiden
Show
+1 Rapier
uncommon
1
Renown Reward
DDHC-RotF Rime of the Frostmaiden
Show
Name | Rarity | Tier ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Dagger +1 'Rusty Dagger' | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. This dagger looks like junk. When it is used, its grip frays, its blade chips, and it flakes rust. If a character wielding this weapon gets a natural 1 on an attack roll, the dagger breaks and becomes nonmagical. |
|||||||
Dagger +1 | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
|||||||
Ring of Protection (Attunement) | rare | 2 | Thanatos (Hayashi, 3319707135) | Trade Log | Show | ||
Wand of Lightning Bolts (Attunement) | rare | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
This silvery rod is made of a cupro-nickel alloy. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
|||||||
Mirror of the Past | rare | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder's reflection, the mirror presents scenes from the target's past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can't be used again until the next dawn. |
|||||||
Balance of Harmony | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. |
|||||||
Periapt of Wound Closure (Attunement) | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
|||||||
+1 Shield | uncommon | 1 | Renown Reward | Trade Log | Show | ||
Gray Bag of Tricks | uncommon | 1 | DDHC-RotF Rime of the Frostmaiden | DDHC-RotF Rime of the Frostmaiden | Show | ||
+1 Rapier | uncommon | 1 | Renown Reward | DDHC-RotF Rime of the Frostmaiden | Show |