Magic Items

Purchased Magic Items

Unlocked Magic Items

Name Rarity ▼ Tier Location Table Result Source
Dagger +1 uncommon 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

+1 Shield uncommon 1 Renown Reward Trade Log Show
Boots of Striding and Springing (Attunement) uncommon 2 DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Mace, +1 uncommon 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Bag of Tricks (Tan) uncommon 2 DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

d8 Creature

1 Jackal
2 Ape
3 Baboon
4 Axe beak
5 Black bear
6 Giant weasel
7 Giant hyena
8 Tiger

Hat of Disguise (Attunement) uncommon 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

This hat is shaped like a ferret-faced, feathered mask.

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

+1 Rapier uncommon 1 Renown Reward DDHC-RotF Rime of the Frostmaiden Show
Balance of Harmony uncommon 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.

Gray Bag of Tricks uncommon 1 DDHC-RotF Rime of the Frostmaiden DDHC-RotF Rime of the Frostmaiden Show
Periapt of Wound Closure (Attunement) uncommon 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.