Magic Items
Unlocked Magic Items
Name
Rarity ▼
Tier
Location
Table
Result
Source
Dagger +1
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
+1 Shield
uncommon
1
Renown Reward
Trade Log
Show
Boots of Striding and Springing (Attunement)
uncommon
2
DDAL00-06 Lost Laboratory of Kwalish
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Mace, +1
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Bag of Tricks (Tan)
uncommon
2
DDAL00-06 Lost Laboratory of Kwalish
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
d8 Creature
1 Jackal
2 Ape
3 Baboon
4 Axe beak
5 Black bear
6 Giant weasel
7 Giant hyena
8 Tiger
Hat of Disguise (Attunement)
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
This hat is shaped like a ferret-faced, feathered mask.
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
+1 Rapier
uncommon
1
Renown Reward
DDHC-RotF Rime of the Frostmaiden
Show
Balance of Harmony
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.
Gray Bag of Tricks
uncommon
1
DDHC-RotF Rime of the Frostmaiden
DDHC-RotF Rime of the Frostmaiden
Show
Periapt of Wound Closure (Attunement)
uncommon
2
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan
Show
Notes:
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Name | Rarity ▼ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Dagger +1 | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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+1 Shield | uncommon | 1 | Renown Reward | Trade Log | Show | ||
Boots of Striding and Springing (Attunement) | uncommon | 2 | DDAL00-06 Lost Laboratory of Kwalish | DDAL00-06 Lost Laboratory of Kwalish | Show | ||
Notes:
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
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Mace, +1 | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
|||||||
Bag of Tricks (Tan) | uncommon | 2 | DDAL00-06 Lost Laboratory of Kwalish | DDAL00-06 Lost Laboratory of Kwalish | Show | ||
Notes:
This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. d8 Creature 1 Jackal |
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Hat of Disguise (Attunement) | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
This hat is shaped like a ferret-faced, feathered mask. While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. |
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+1 Rapier | uncommon | 1 | Renown Reward | DDHC-RotF Rime of the Frostmaiden | Show | ||
Balance of Harmony | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends. |
|||||||
Gray Bag of Tricks | uncommon | 1 | DDHC-RotF Rime of the Frostmaiden | DDHC-RotF Rime of the Frostmaiden | Show | ||
Periapt of Wound Closure (Attunement) | uncommon | 2 | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan | Show | ||
Notes:
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |