Magic Items

Purchased Magic Items

Unlocked Magic Items

Name ▼ Rarity Tier Location Table Result Source
Dagger +1 uncommon 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Bracers of Defense (Attunement) rare 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

These bracers take the form of wide jade bead bracelets.

Boots of Striding and Springing (Attunement) uncommon 2 DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Blade of the Medusa (Attunement) (Statblock) very_rare 2 DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Constitution saving throw in addition to suffering the attack's normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for 1 hour.

A creature is immune to this effect if it is immune to damage of the weapon's type, does not have a body made of flesh, or has legendary actions.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a DC 15 Constitution saving throw or be restrained and forced to make additional saves against being petrified, as above.

Balance of Harmony uncommon 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.

Bag of Tricks (Tan) uncommon 2 DDAL00-06 Lost Laboratory of Kwalish DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

d8 Creature

1 Jackal
2 Ape
3 Baboon
4 Axe beak
5 Black bear
6 Giant weasel
7 Giant hyena
8 Tiger

Amulet of Protection from Turning (Attunement) rare 2 DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan DDHC-TYP Chapter 3: The Hidden Shrine of Tamoachan Show
Notes:

While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.

If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.

Amulet of Health (Attunement) rare 2 Rime of the Frostmaiden DDHC-RotF Rime of the Frostmaiden Show
+1 Shield uncommon 1 Renown Reward Trade Log Show
+1 Rapier uncommon 1 Renown Reward DDHC-RotF Rime of the Frostmaiden Show