Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Gauntlet of Ogre Power uncommon LMoP DDHC-LMoP Lost Mine of Phandelver Show
Stone of Good Luck uncommon Trade Log Show
Notes:

While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Rope of Entanglement rare 2 DDAL07-07 Rotting Roots G DDAL07-07 Rotting Roots Show
Notes:

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

Desolation (Sword of Sharpness) very_rare H DDAL08-14 Rescue from Vanrakdoom Show
Notes:

Weapon (greatsword), very rare (requires attunement)

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table H in the Dungeon Master’s Guide.

This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.