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Adventure Title
DDEX1-11 Dark Pyramid of Sorcerers Isle
DDEX1-11 Dark Pyramid of Sorcerers Isle
Session
Date Played
2018-05-22 19:00:00 UTC
2018-05-22 19:00:00 UTC
XP Gained
6800
6800
GP +/-
713.5
713.5
Downtime +/-
20.0
20.0
Renown
1.0
1.0
Missions
Location Played
Roll20
Roll20
DM Name
Robert Koch
Robert Koch
DM DCI Number
8317-191-401
8317-191-401
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of Blasting | Rare | DDEX1-11 Dark Pyramid of Sorcerers Isle | true | ||
You can use an action to speak the horn's Command Word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is Deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't Deafened. Creatures and Objects made of glass or Crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |