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Character Creation
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2022-02-23 20:00:00 UTC
2022-02-23 20:00:00 UTC
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30
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# Race: Custom Lineage Size: medium Speed: 30 feet/9 m Languages: Common, Draconic ASI: +2 Int Feat: Fey touched +1Int Skills: Investigation # Class: Artificer Hit Dice: d8 ### Proficiencies Armor: Light, medium, shields Weapons: simple weapons Saving Throws: Constitution, Intelligence Skills: Arcana, History ### Ability Scores Method: Point Buy Strength: 8 Dexterity: 10 Constitution: 14 Intelligence: 15+2ASI+1FEAT=18 Wisdom: 15 Charisma: 8 ### Description Alignment: lawful evil Deity: none Faction: none Age: 26 Height: 1,87 m Weight: 85kg # Background: Hermit (modified) Skill Proficiencies: Nature, Religion (modified) Tool Proficiencies: Herbalism Kit Languages: Gnomish Feature: Discovery I was the caretaker of an ancient ruin or relic. The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Personality Traits: I connect everything that happens to me to a grand, cosmic plan. I am working on a grand philosophical theory and love sharing my ideas. Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful) Should my discovery come to light, it could bring ruin to the world. I'd risk too much to uncover a lost bit of knowledge. # Starting Equipment by class Weapons: light crossbow, daggers, Scale Mail by background A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp sold: Light Crossbow, Shortbow (+25GP)
# Race: Custom Lineage Size: medium Speed: 30 feet/9 m Languages: Common, Draconic ASI: +2 Int Feat: Fey touched +1Int Skills: Investigation # Class: Artificer Hit Dice: d8 ### Proficiencies Armor: Light, medium, shields Weapons: simple weapons Saving Throws: Constitution, Intelligence Skills: Arcana, History ### Ability Scores Method: Point Buy Strength: 8 Dexterity: 10 Constitution: 14 Intelligence: 15+2ASI+1FEAT=18 Wisdom: 15 Charisma: 8 ### Description Alignment: lawful evil Deity: none Faction: none Age: 26 Height: 1,87 m Weight: 85kg # Background: Hermit (modified) Skill Proficiencies: Nature, Religion (modified) Tool Proficiencies: Herbalism Kit Languages: Gnomish Feature: Discovery I was the caretaker of an ancient ruin or relic. The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. Personality Traits: I connect everything that happens to me to a grand, cosmic plan. I am working on a grand philosophical theory and love sharing my ideas. Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful) Should my discovery come to light, it could bring ruin to the world. I'd risk too much to uncover a lost bit of knowledge. # Starting Equipment by class Weapons: light crossbow, daggers, Scale Mail by background A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp sold: Light Crossbow, Shortbow (+25GP)