Show Log Entry
Adventure Title
DDEP06-02 Return to White Plume
DDEP06-02 Return to White Plume
Session
8
8
Date Played
2022-02-23 18:45:00 UTC
2022-02-23 18:45:00 UTC
Levels Gained
1
1
GP +/-
5856
5856
Downtime +/-
-10.0
-10.0
Location Played
DM Name
Nemo
Nemo
DM DCI Number
Notes
**played:** 4h Spells: Ashardalons Stride (von Moowa) - 150GP,1DT Lightning Bolt (von Moowa) -150GP,1DT Rope Trick (von Moowa) - 100GP,1DT Dragons Breath (von Moowa) - 100GP,1DT Spider Climb (von Moowa) -100GP,1DT Longstrider (von Moowa) - 50GP,1DT Levitate (von Moowa) - 100GP,1DT Dispel Magic (Aus Spellbook) -150GP,1DT Fear (Aus Spellbook) - 150GP,1DT Hold Person (Scroll) - 100GP, 1DT Steel Wind Strike (Scroll) - 250GP. 2DT Bigbys Hand (Scroll) - 250GP, 2DT Animate Objects (Scroll) - 250GP, 2DT Wall of Force (Scroll) -250GP, 2DT Rarys Telepathic Bond (Scroll) -250GP, 2DT # LVLup -> Wizard 9 Spells: Haste, Hold Monster # Gained: Gold: 8256 -1Potion of Greater Healing -1Potion of Flying -1Potion of Mind Reading -1Scroll of Fear -1Scroll of Dispel Magic -1Scroll of Magic Mouth -1Scroll of Conjure Minor Elementals -1Scroll of Protection (FIENDS) +1 Chain Mail Googles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing First Weapon Returned (5 Consumables) -1Scroll of Steelwind Strike -1Scroll of Bigbys Hand -1 Scroll of Animate Objects -1Scroll of Wall of Force -1Scroll of Rarys Telepathic Bond Second Weapon Restored +2 Rapier Third Weapon Returned Blessing of Protection Blackrazor, Whelm or Wave at lvl17 # Expended # Party: Locations: White Plume Mountain
**played:** 4h Spells: Ashardalons Stride (von Moowa) - 150GP,1DT Lightning Bolt (von Moowa) -150GP,1DT Rope Trick (von Moowa) - 100GP,1DT Dragons Breath (von Moowa) - 100GP,1DT Spider Climb (von Moowa) -100GP,1DT Longstrider (von Moowa) - 50GP,1DT Levitate (von Moowa) - 100GP,1DT Dispel Magic (Aus Spellbook) -150GP,1DT Fear (Aus Spellbook) - 150GP,1DT Hold Person (Scroll) - 100GP, 1DT Steel Wind Strike (Scroll) - 250GP. 2DT Bigbys Hand (Scroll) - 250GP, 2DT Animate Objects (Scroll) - 250GP, 2DT Wall of Force (Scroll) -250GP, 2DT Rarys Telepathic Bond (Scroll) -250GP, 2DT # LVLup -> Wizard 9 Spells: Haste, Hold Monster # Gained: Gold: 8256 -1Potion of Greater Healing -1Potion of Flying -1Potion of Mind Reading -1Scroll of Fear -1Scroll of Dispel Magic -1Scroll of Magic Mouth -1Scroll of Conjure Minor Elementals -1Scroll of Protection (FIENDS) +1 Chain Mail Googles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing First Weapon Returned (5 Consumables) -1Scroll of Steelwind Strike -1Scroll of Bigbys Hand -1 Scroll of Animate Objects -1Scroll of Wall of Force -1Scroll of Rarys Telepathic Bond Second Weapon Restored +2 Rapier Third Weapon Returned Blessing of Protection Blackrazor, Whelm or Wave at lvl17 # Expended # Party: Locations: White Plume Mountain
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐+1 Chain Mail (R) | Rare | true | |||
You have a +1 bonus to AC while wearing this armor. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. | |||||
☐Googles of Night (U) | Uncommon | true | |||
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. | |||||
🗹+2 Shortsword (R) | Rare | true | |||
☐Stone of Good Luck (U)(a) | Uncommon | true | |||
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
☐Boots of Striding and Springing (U)(a) | Uncommon | true | |||
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing Heavy Armor. In addition, whenever you jump, you can jump three times the normal distance. | |||||
☐Ring of Protection (R)(a) | Rare | true | |||
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws. | |||||
☐Ring of Spell Storing (R)(a) | Rare | true | |||
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
☐Armor of Vulnerability (slashing) (R)(a) | Rare | true | |||
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). |