Show Log Entry

Adventure Title
CCC-SFBAY-02-01 Old Enemies Arise (Agents of the Cloaks 1/3)
Session
9
Date Played
2022-05-05 18:05:00 UTC
Levels Gained
GP +/-
350
Downtime +/-
7.0
Location Played
DM Name
Wasabi
DM DCI Number
Notes
**played:** 4h # Gained: Gold: 350 - Potion of Growth - Cloak of Displacement # Story Award **Story Award: Friend of the Rashemen** You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did. **Story Award: Durthans Curse** You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. # Expended -3 Downtime (Cloaks Faction in Mulmaster Adventure) # Party: (8) C0ldW0lf - Henry - Harengon - Soulknife Rouge 3/Beast Barbarian 5 (10) Verchecktor - Orisa Radh - Custom lineage - Sorcerer 8 Warlock 2 (8) Folk2K - Jella - half Wood Elf- Life Cleric- none [ohne Blessing] (8) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 4 (10)Arikatzi020 - Veil of Shadows (Veil) - Tabaxi - Gloomstalker Ranger lvl 5, Hexblade Warlock lvl 5 - none [ohne Blessing] ODER (8) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 8 - Emerald Enclave (Wahl des Spielers) (8) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 6 Joined the Cloaks

Magic Items

Name Rarity Location Table Result Counts?
☐Cloak of Displacement (R)(a) Rare true
Cloak of Displacement (Rare, Requires Attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.