Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
Amulet of Health rare Trade Log Show
Notes:

Traded from Simfrehl.

Gwa'thern Faln rare DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior

You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast Faerie Fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal Show
Tome of Leadership and Influence very_rare Trade Log Show
Notes:

Traded from Bera.

Manual of Quickness of Action very_rare Trade Log Show
Notes:

Traded from Xandaius.

Gloves of Thievery uncommon Trade Log Show
Notes:

Traded from Beppo.

Unlocked Magic Items

Name Rarity Tier Location Table Result ▼ Source
Wingwear uncommon 1 C DDEX2-10 Cloaks and Shadows Show
Notes:

1 charge remaining.

This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.

Potion of Flying very_rare 1 D DDEX2-10 Cloaks and Shadows Show
+1 Longsword uncommon 1 F DDHC-GoSM Ghosts of Saltmarsh Show
+1 Mace uncommon 1 F Trade Log Show
Notes:

Traded from Illtyr.

The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or ignite its light as an action

Stone of Good Luck uncommon 1 Trade Log Show
Notes:

Traded from Gündra.