Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Dread Helm common DDHC00-DoIP Dragon of Icespire Peak Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

Cloak of Protection uncommon Trade Log Show
Notes:

Traded from Beppo.

+2 Rod of the Pact Keeper rare DDEX3-13 Writhing in the Dark Show
Notes:

This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.

Bracers of Defense rare DDAL00-02C Spawn of the Maimed Virulence Show
Notes:

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

Unlocked Magic Items

Name Rarity Tier Location Table Result ▲ Source
+1 Shield uncommon 1 TAROT01-02 By the Light of the Moon Show
Bag of Tricks (Gray) uncommon 1 F CCC-GHC-BK1-09 Scavengers Show
Notes:

This pouch feels like it has been constructed of a fine rabbit pelt.

Potion of Hill Giant Strength uncommon 1 B CCC-KUMORI-02-04 To Be the Very Best Show
Deck of Illusions uncommon 1 F CCC-KUMORI-02-04 To Be the Very Best Show
Notes:

Deck of Illusions

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the list below.

This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.”

One rare foil card guaranteed in each pack!

Ace of hearts - Darkling

King of hearts - Satyr

Queen of hearts - Meenlock

Jack of hearts - Axe Beak

Ten of hearts - Dire Wolf

Ace of diamonds - Grey Ooze

King of diamonds Gelatinous Cube

Queen of diamonds - Ochre Jelly

Jack of diamonds - Giant Frog

Ten of diamonds - Mimic

Ace of spades - Indigo Faerie Dragon

King of spades - Bronze Dragon Wyrmling

Queen of spades - Guard Drake

Jack of spades - Giant Constrictor Snake

Ten of spades - Grick

Ace of clubs - Specter

King of clubs - Minotaur Skeleton

Queen of clubs - Will‐o’‐Wisp

Jack of clubs - Giant Centipede

Ten of clubs - Griffon

Potion of Acid Resistance uncommon 1 B CCC-PP-TDD01-01 Trouble Under Winton Show
Ring of Warmth uncommon 1 Trade Log Show
Notes:

Traded from Cask.