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Adventure Title
DDHC-MORD-03 To Wake the Leviathan
DDHC-MORD-03 To Wake the Leviathan
Session
2
2
Date Played
2021-06-08 23:51:00 UTC
2021-06-08 23:51:00 UTC
Levels Gained
GP +/-
800
800
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Markis Bevarel
Markis Bevarel
DM DCI Number
2213-720-591
2213-720-591
Notes
4h played LOOT: 800gp Sentinel Shield STORY AWARD: > War Captain's Pride. > Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels. > The Enemy of my Enemy > Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) > Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon.
4h played LOOT: 800gp Sentinel Shield STORY AWARD: > War Captain's Pride. > Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels. > The Enemy of my Enemy > Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) > Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon.