Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Lorestone (Spellwrought Tattoo of Legend Lore) rare SJ-DC-PANDORA-JWEI-01 The Pandora Box Show
Notes:

Wondrous Item (tattoo), Rare
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.

"Legend Lore: 5th-lvl Mod:+5 DC:17 SpAttk:+9
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips."

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02 Pleonexia Show
Notes:

Wondrous Item, Very rare

This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.

Tome of Clear Thought very_rare CCC-BMG-38 HULB 3-2 Dead Canaries Trade Log Show
Notes:

Wondrous Item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.

Gloves of Mechanus rare SJ-DC-PANDORA-JWEI-03B-Felix! SJ-DC-PANDORA-JWEI-03B-Felix! Show
Notes:

Wondrous Item, rare (requires attunement)

This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Spellwrought Tattoo of Bless common SJ-DC-PANDORA-JWEI-03B-Felix! SJ-DC-PANDORA-JWEI-03B-Felix! Show
Notes:

Wondrous Item (tattoo), Common

Bahamut’s Blessing (Blessing of Magic Resistance) unique FR-DC-BG The Flying Flame FR-DC-BG The Flying Flame Show
Notes:

You have advantage on saving throws against spells and other magical effects.

Staff of Power very_rare DDEP04 Reclamation of Phlan Trade Log Show
Notes:

Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Bracers of Defense rare DDEP-DRW02 Wings of Death Trade Log Show
Notes:

Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.

Amulet of Proof against Detection and Location uncommon DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

Cloak of the Manta Ray uncommon DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous item, uncommon

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Stone of good luck (luckstone) uncommon DDHC-SKT Storm King’s Thunder DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Ring of Lightning Resistance rare DDHC-SKT Storm King’s Thunder DDHC-SKT Storm King’s Thunder Show
Notes:

Ring, rare (requires attunement)

You have resistance to lightning damage while wearing this citrine ring.

Traveler's Hearth (Stone of Controlling Earth Elementals) rare CCC-SFBAY-04-02 Under Earth & Stone CCC-SFBAY-04-02 Under Earth & Stone Show
Notes:

Wonderous Item (rare)

The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.