Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Stone of good luck (luckstone) uncommon DDHC-SKT Storm King’s Thunder DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Shortsword +1 uncommon Faction Item F Purchase Log Show
Notes:

You have a +1 bonus to Attack and Damage Rolls made with this weapon.

Eversmoking Bottle uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Headband of Intellect uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Ring of Jumping uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Brooch of Shielding uncommon DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Winged Boots uncommon DDHC-TYP: Against the Giants F Trade Log Show
Notes:

Requires Attunement

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Amulet of Proof against Detection and Location uncommon DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

Dust of sneezing and choking common DDHC-SKT Storm King’s Thunder B DDHC-SKT Storm King’s Thunder Show
Notes:

Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use.
When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The lesser restoration spell can also end the effect on a creature.