Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 11
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Notes:
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
Headband of Intellect
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Winged Boots
uncommon
DDHC-TYP: Against the Giants
F
Trade Log
Show
Notes:
Requires Attunement
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Amulet of Proof against Detection and Location
uncommon
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Cloak of the Manta Ray
uncommon
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Lantern of Revealing
uncommon
DDHC-SKT Storm King’s Thunder
B
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous Item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Stone of good luck (luckstone)
uncommon
DDHC-SKT Storm King’s Thunder
DDHC-SKT Storm King’s Thunder
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Eversmoking Bottle
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Shortsword +1
uncommon
Faction Item
F
Purchase Log
Show
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon.
Ring of Jumping
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Brooch of Shielding
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 11/12
Show
Spellwrought Tattoo of Bless
common
SJ-DC-PANDORA-JWEI-03B-Felix!
SJ-DC-PANDORA-JWEI-03B-Felix!
Show
Notes:
Wondrous Item (tattoo), Common
Dust of sneezing and choking
common
DDHC-SKT Storm King’s Thunder
B
DDHC-SKT Storm King’s Thunder
Show
Notes:
Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use.
When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The lesser restoration spell can also end the effect on a creature.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 11 | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |
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| Headband of Intellect | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
| Winged Boots | uncommon | DDHC-TYP: Against the Giants | F | Trade Log | Show | |
|
Notes:
Requires Attunement While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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| Amulet of Proof against Detection and Location | uncommon | DDHC-SKT Storm King’s Thunder | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| Cloak of the Manta Ray | uncommon | DDHC-SKT Storm King’s Thunder | Show | |||
|
Notes:
Wondrous item, uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. |
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| Lantern of Revealing | uncommon | DDHC-SKT Storm King’s Thunder | B | DDHC-SKT Storm King’s Thunder | Show | |
|
Notes:
Wondrous Item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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| Stone of good luck (luckstone) | uncommon | DDHC-SKT Storm King’s Thunder | DDHC-SKT Storm King’s Thunder | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
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| Eversmoking Bottle | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
| Shortsword +1 | uncommon | Faction Item | F | Purchase Log | Show | |
|
Notes:
You have a +1 bonus to Attack and Damage Rolls made with this weapon. |
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| Ring of Jumping | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
| Brooch of Shielding | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 11/12 | Show | |||
| Spellwrought Tattoo of Bless | common | SJ-DC-PANDORA-JWEI-03B-Felix! | SJ-DC-PANDORA-JWEI-03B-Felix! | Show | ||
|
Notes:
Wondrous Item (tattoo), Common |
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| Dust of sneezing and choking | common | DDHC-SKT Storm King’s Thunder | B | DDHC-SKT Storm King’s Thunder | Show | |
|
Notes:
Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use. |
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