Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Figuring of Wondrous Power: Marble Elephant rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Ioun Stone of Reserve rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Staff of Healing rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Claw of the Wyrm Rune rare DDHC-SKT Storm King’s Thunder - Chapter 11 DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Notes:

Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.

Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.

Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.

Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:

While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.

Gloves of Mechanus rare SJ-DC-PANDORA-JWEI-03B-Felix! SJ-DC-PANDORA-JWEI-03B-Felix! Show
Notes:

Wondrous Item, rare (requires attunement)

This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Dwarven Thrower very_rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02 Pleonexia Show
Notes:

Wondrous Item, Very rare

This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.

Tome of Clear Thought very_rare CCC-BMG-38 HULB 3-2 Dead Canaries Trade Log Show
Notes:

Wondrous Item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.

Staff of Moon Dance (Staff of Striking with Beacon Property) very_rare SJ-DC-PANDORA-JWEI-01 The Pandora Box Show
Notes:

Staff, very rare (requires attunement)

The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.

Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth.

When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes.

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

Shortsword +3 very_rare Trading Post Trade Log Show
Holy Avenger (Longsword) legendary DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show