Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Ring of Protection rare Faction Item G Purchase Log Show
Notes:

Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.

Shortsword +1 uncommon Faction Item F Purchase Log Show
Notes:

You have a +1 bonus to Attack and Damage Rolls made with this weapon.

Shortsword +3 very_rare Trading Post Trade Log Show
Staff of Healing rare DDHC-SKT Storm King’s Thunder - Chapter 11/12 Show
Staff of Moon Dance (Staff of Striking with Beacon Property) very_rare SJ-DC-PANDORA-JWEI-01 The Pandora Box Show
Notes:

Staff, very rare (requires attunement)

The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.

Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth.

When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes.

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

Stone of good luck (luckstone) uncommon DDHC-SKT Storm King’s Thunder DDHC-SKT Storm King’s Thunder Show
Notes:

Wondrous Item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Tome of Clear Thought very_rare CCC-BMG-38 HULB 3-2 Dead Canaries Trade Log Show
Notes:

Wondrous Item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.

Traveler's Hearth (Stone of Controlling Earth Elementals) rare CCC-SFBAY-04-02 Under Earth & Stone CCC-SFBAY-04-02 Under Earth & Stone Show
Notes:

Wonderous Item (rare)

The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

Winged Boots uncommon DDHC-TYP: Against the Giants F Trade Log Show
Notes:

Requires Attunement

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the Duration. If you are flying when the Duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.