Adventure Logsheet
Background Startermoney: 15gp
LOOT: 60gp
LOOT: 80gp Wand of viscid globs
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LOOT: 40gp Made 6 Fishing tackle from 1gp and wood = -6gp 4x smell perception mushroom
LOOT: 40gp Made 1 woodcarver tools from 1gp and wood = -1gp
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BOUGHT: pearl 100gp
LOOT: Boots of Speed Potion of Healing
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Trade with my Character Balduin Bracers of Defense vs Boots of Speed
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LOOT: Stonespeaker Crystal
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Trade with my Character Balduin Stonespeaker Crystal vs Ring of Spell Storing
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LOOT: 40gp
Adventure Logsheet
LOOT: 40gp
LOOT: Potion of Greater Healing
LOOT: +2 Studded Leather Armour (Drow Craft) +2 Short Sword (Drow Craft)
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Trade with my Character Ellamir Necklace of Prayer Beads vs. +2 short sword (drow craft)
LOOT: 60gp Black Mace
LOOT: 90gp Googles of Night
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LOOT: 60gp
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Trade with my Character Wilhelm Tell Stone Plate +2 vs. Studded Leather Armour +2 (Drow Craft)
LOOT: 90gp BOUGHT: Potion of Healing 50gp
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LOOT: 90gp
LOOT: 30gp
LOOT: 90gp
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LOOT: 60gp
LOOT: 60gp
LOOT: 60gp BOUGHT: sunburst pendant 100gp Diamond 300gp
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LOOT: 60gp
LOOT: 60gp BOUGHT: Diamond dust 300gp
LOOT: 60gp Piwafwi (Cloak of Elvenkind) scroll of protection from fiends
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LOOT: 600gp Ring of Protection Longsword +2 (Drow Craft)
LOOT: 400gp
LOOT: 400gp
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LOOT: 200gp
LOOT: 400gp Potion of Mind Reading Daern's Instant Fortress
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LOOT: 400gp
LOOT: 400gp
LOOT: 400gp BOUGHT: 2x forked, metal rod 250 gp, attuned to a particular plane of existence (plane of fire, material plane) =500gp
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LOOT: 400gp
LOOT: 600gp spell scroll of greater invisibilty
LOOT: 400gp
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LOOT: 600gp Chime of Opening BOUGHT: Diamond 500gp
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LOOT: 400gp
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LOOT: 400gp BOUGHT: tiny reliquary worth 1,000 gp containing a sacred relic 200gp Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp
LOOT: 400gp
LOOT: 200gp
Adventure Logsheet
LOOT: 400gp Scale Mail +3
LOOT: 400gp Adamantine Plate (The Great Forge) BOUGHT: Spell Component for Heroes' Feast 200gp STORY AWARD: In Bruenor’s Service In exchange for their service to Gauntlgrym, King Bruenor Battlehammer offers the characters titles, property within the dwarven city, and a single work from the Great Forge of the city. Titles. You gain the title: Hammer of the Iron Tabernacle. When interacting with a dwarf, duergar, or another NPC familiar with the history of Gauntlgrym, you are known as a hero of legend. You have advantage on Charisma checks when interacting with these people. Additionally, among the dwarves of Gauntlgrym, you gain the benefit of the Noble background Position of Privilege feature as described in the Player’s Handbook. Property. You have been gifted a manor in the city of Gauntlgrym. While in the city, you pay only half the normal lifestyle expenses incurred while spending downtime days. The Great Forge. The character may keep a suit of adamantine or mithral armor of a type of their choosing. While wearing the armor, you have advantage on saving throws against poison and you can always successfully determine how far underground you are. This armor is a unique magic item.
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LOOT: 600gp
4h played LOOT: 800gp Scroll of Protection from Poison
3h played LOOT: 200gp Scroll of Heal Demon Armor
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Bribing a Demon in DDEX3-16 Assault on Maerimydra
LOOT: Robe of Stars BOUGHT: 2x Potion of Superior Healing 1000gp
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Trade with my Character Tyrael Scale Mail +3 vs Matalotok
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LOOT: Chauncey’s Codbone Cosherer (Immovable Rod)
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Trade with my Character Dwalin Hammerswing Boots of Elvenkind vs Immovable Rod
LOOT: 4140gp Quaryl´s Codex (Tome of the Stilled Tongue) STORY AWARD: Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Larloch’s Unblinking Gaze “The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Lore of the Ages The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Adventure Logsheet
LOOT: 260gp Blessing of Health
LOOT: Nimoar’s Shield +3 Instrument of the Bards (Anstruth Harp)
LOOT: 8000gp 12x Arrow +2 Staff of the Magi
Adventure Logsheet
LOOT: 1312gp Rod of Lordly Might Wand of Wonder BOUGHT: Potion of Supreme Healing 5000gp
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Trad with my Character Dwalin Hammerswing Tome of Understanding vs Robe of Stars
LOOT: 20000gp Ring of Earth Elemental Command Bracers of Defense Spellguard Shield Spell Scroll of control weather STORY AWARD: Legacy Event: The King’s Fate You have captured King Hekaton.