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Adventure Title
DDHC-DMM Dungeon of the Mad Mage: Level23
DDHC-DMM Dungeon of the Mad Mage: Level23
Session
2
2
Date Played
2022-03-01 21:52:00 UTC
2022-03-01 21:52:00 UTC
Levels Gained
GP +/-
750
750
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Maluku
Maluku
DM DCI Number
5203740222
5203740222
Notes
LOOT: Nimoar’s Shield +3 Instrument of the Bards (Anstruth Harp)
LOOT: Nimoar’s Shield +3 Instrument of the Bards (Anstruth Harp)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Nimoar’s Shield +3 | Very Rare | DDHC-DMM Dungeon of the Mad Mage: Level23 | H | true | |
While holding this Shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. Iron spikes protrude from the shield’s edges, and a cracked orc skull is painted in black on its outer surface. A legend lore spell reveals that the shield was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold (a fortress that stood where Castle Waterdeep stands today), only to find its way here. Nimoar’s shield is a +3 shield with no additional magical properties. | |||||
Instrument of the Bards (Anstruth Harp) | Very Rare | DDHC-DMM Dungeon of the Mad Mage: Level23 | H | true | |
Wondrous item, very rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. Spells: fly, invisibility, levitate, protection from evil and good, control weather, cure wounds (5th level), wall of thorns |