Show Log Entry
Adventure Title
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Session
2
2
Date Played
2019-12-15 23:00:00 UTC
2019-12-15 23:00:00 UTC
Levels Gained
GP +/-
80
80
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Zara F.
Zara F.
DM DCI Number
2112667495
2112667495
Notes
LOOT: 80gp Wand of viscid globs
LOOT: 80gp Wand of viscid globs
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of viscid globs | Rare | DDHC-OotA Out of the Abyss | G | true | |
Wand, rare (requires attunement) Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption. |