Show Log Entry

Adventure Title
PS-DC-LIL-01 Lost in Limbo
Session
Date Played
2025-05-18 23:20:00 UTC
Levels Gained
1
GP +/-
8333
Downtime +/-
Location Played
Roll20
DM Name
Echo
DM DCI Number
Notes
LOOT: 8333gp Charm of the Comet Spellwrought Tattoo - Far Step Spellwrought Tattoo - Modify Memory Volo's Spare Hat (Hat of many Spells)

Magic Items

Name Rarity Location Table Result Counts?
Volo's Spare Hat (Hat of many Spells) Very Rare true
Wondrous Item, Very Rare (Requires Attunement by a Wizard) This pointed hat has the following properties. Spellcasting Focus. While holding the hat, you can use it as a Spellcasting Focus for your Wizard spells. Any spell you cast using the hat gains a special Somatic component: you must reach into the hat and “pull” the spell out of it. Unknown Spell. While holding the hat, you can try to cast a level 1+ spell you don’t know. The spell must be on the Wizard spell list, it must be of a level you can cast, and it can’t have Material components costing more than 1,000 GP. Once you decide on the spell, you must expend a spell slot of the spell’s level. Then, to determine whether you cast the spell, make an Intelligence (Arcana) check (DC 10 plus the spell’s level). On a successful check, you cast the spell using its normal casting time, and you can’t use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell you cast from the hat uses your spell save DC and spell attack bonus.